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Deal With The Devil's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #13 | 3.611 | 3.611 |
Overall | #19 | 3.542 | 3.542 |
Concept | #20 | 3.667 | 3.667 |
Use of the Limitation | #22 | 3.611 | 3.611 |
Presentation | #37 | 3.278 | 3.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
orbilu2
Software used
Unity
Cookies eaten
0
How was your experience with Mini Jam?
got so much better at game development, learned cool stuff and made a killer game
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Comments
Fun game! Although also very hard haha, got stuck halfway in a level I just couldn't manage to finish lol but that's just me
Great game! I really enjoyed it, however I did have some clipping problems at some point, but bugs are hard to avoid in a 72 hour time frame.
I'm actually planning to fix the collision system in the future. Keep an eye for the future with this game!
Sweet game! The only problems I saw were the clipping issues and that the double jump isn't used with the z or x keys, which was a bit weird.
Other than that, had a lot of fun!
Really cool concept and I enjoyed it a lot, found using Z and X slightly difficult due to the movement keys being directly above them and not being used to this key pattern but i enjoyed it a lot non the less good job :)
you do know you can use the arrow keys, right? I'm sorry I never mentioned that on the instructions
Cool art and good concept! Maybe make the character fall slower/move camera to follow him while he's falling. But nice job for 72 hours!
Nice concept and use of the limitation, it was well designed and is really fun. For me the controls were a little too hard, I couldn't play with only one hand and had to use both, but it was hard to position themself in a ergonomic way.
Nice presentation and tight controls. The camera moving down when you're falling would've been helpful, it's really hard get the timing right if you can't see the exit.
Great concept and fun.
Having to change card mid air is too hard to pull .
//I can't pass the level in the cover art. how long is this game after that level? If it's have anything interesting after that I may try it again.
//you can use collision bug to wall jump out of the level and fall down infinitely
The game wasn't designed with the intention of changing the cards midair, although it was considered at the start of development.
The last level is accomplished by using 2 and 3, but it's really hard intentionally. The skill gap is huge but that's what happens when you have 72 hours xD
Nice, challenging little platformer. I'd recommend making the camera more attached to the player, especially when the player is falling downwards, so you can see where you're going more easily. Aside from that, very nice.
- Nalquas
Excellent concept, and great use of the limitation. I think the main area of improvement should be the presentation. Fixing the player x collision would be nice, and I would cap the gravity at a certain value so that it doesn't accelerate faster and faster forever (it does make the game quite challenging, took me 5 mins to beat the last level). A few more levels would also be nice, but of course it's a jam game so yeah :)
Great concept. I started to question life as I immediately jumped over the first endpoint and fell for a solid minute.
xD, fixing bugs right now. will publish a less buggy version today