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Lommig

19
Posts
5
Followers
5
Following
A member registered Feb 11, 2024 · View creator page →

Creator of

Recent community posts

The game is demanding, there's no room for error ! I like the art.

(1 edit)

Thanks!
Feel free to create a level and share it with others

(1 edit)

Thanks!
We've added movement indicators to the chess pieces to help players.

A minimalist puzzle game with a simple design, but the variety is there and it's effective ! Well done !

I didn't understand the game. Is it a clicker game ?

(3 edits)

A very nice game. I love your art, and the music.

(1 edit)

A tower defense game with a single tower: simple and effective. We'd have liked to see several sprites to differentiate the different types of enemy.

Bravo, it's a clicker game in keeping with the theme! We would have liked a little story to accompany the game.

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very nice game! art (I love the mix between 2D pixelart and illustrations) and sound !

(1 edit)

Good 2d survival game. I don't know if it's normal, but I had a small display bug with a black bar that was incorrectly positioned.


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It's an unusual game in this gamejam! I like the concept, even if I didn't understand all the mechanics (maybe a little tutorial is missing).

Nice start! I noticed that the music is no longer heard when we move away from the center of the game.

(2 edits)

I got 10 stacked.
It’s a game not common in this gamejam ! We really get caught up in the game !
I was disturbed by the direction of the controls, I would have reversed left and right.

Congratulations on your first game jam ! I like the 2d pixelart style.

18 coins collected. Great game !
I really like the 2d pixelart aesthetic. I would have liked a story to introduce the game in the gamejam theme.

I really like the simplistic aesthetics. The music is well suited to this kind of game. I would have liked a story to introduce the game in the theme of the gamejam.

Bravo for this shooter! I had a little bug: my character came out of the screen, pushed by zombies.

Congratulations on your first gameJam! A 3D game is a bigger challenge. Is there an ending with victory?

(5 edits)

Oui, en effet, je n'avais pas imaginé cette "stratégie" lors de mes tests... Pour la contrer, je pense définir un nb d'utilisations de l'obstacle : après X ennemis bloqués par un obstacle, celui-ci devient usé, et il disparait. Ainsi le cercle qui entoure le joueur se cassera rapidement.