Mine had the same issues, I just finagled with it to make it space out better :<
LonV3
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Good idea for a thread and good game!
Here's mine: https://itch.io/jam/miz-jam-1/rate/738815
Loved it so much, endearing towns and chars, good gameplay!
Def a little hard at first, but felt fair after 2 days. For a quick fix I'd recommend having the "Mistake Skulls" appear when you mess up, then move and shoot when they normally would. It took a bit to realize that's why they were appearing. Also maybe I'm just a little slow on the uptake :]
Same deal, couldn't make headway with TMP using the sprites or with Calligraphr (seemed not really what I was going for?), or with a post regarding generating font data packs from spritesheets that I read online. Instead, I started coding a way to just convert strings to the sprites and generate/manage them that way, but it seemed like it was going to end up being an inordinate amount of work for what should already exist and work (sprite -> font -> use it by typing).
I just want to make some wiggly fun text without 3+ hours of prereq. dev time :V
If I find anything I'll post here.
I'm in a similar boat in terms of time sunk. I'm 16 hours in, but not too worried. I know I'll have to crunch, but I'm not currently working.
I'd recommend just getting your game set up so you can play, "win", and restart if you lose (even if it's boring and lame right then because no features). Then add things after that so that you have a nearly submission ready game no matter how far you get! Good luck!