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LonV3

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A member registered Aug 10, 2020 · View creator page →

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Mine had the same issues, I just finagled with it to make it space out better :<

I REALLY wanted to implement it, but I didn't think I could make it look and feel as good and program the logic within the time-limit :<

(I'll update it with that eventually, thanks so much for playing!)

Good idea for a thread and good game!

Here's mine: https://itch.io/jam/miz-jam-1/rate/738815

Very cute aesthetic! Love the camera panning, options, and the fact that you keep the keys you get. Felt a little awkward having to wait for the hook to fly now and then, I feel like the shot should be faster and keep the pull-in the same speed!

Pretty fun and visually nice, enjoyed the scenes too. I do think that introducing the boat and the sword at the same time is a pretty big difficulty spike, and that slopes felt a little weird. Good shit for first finished game

Absolutely adore how it looks, multiplayer is wild too man. I think it could use more obvious when you're hitting/recovering within your character states, and effects on hit for you and the enemies. That said, once I got the combat rhythm down it was p fun. Good stuff!

Loved it so much, endearing towns and chars, good gameplay! Def a little hard at first, but felt fair after 2 days. For a quick fix I'd recommend having the "Mistake Skulls" appear when you mess up, then move and shoot when they normally would. It took a bit to realize that's why they were appearing. Also maybe I'm just a little slow on the uptake :]

fuck my cursor is in the gif, close ur eyes children

(1 edit)

That's the ticket, thank you!
Edit: My game runs like hot garbage on web boo :<


That checkbox doesn't appear for me :V. Here's what I got, incl. zip contents.

I dunno how to do this and my googling hasn't helped. Anyone got experience with this? Tried uploading as a .zip, but not sure if there's another step or if I'm just driving 15 under the limit in the wrong lane over here. Cheers

THANK YOU!

Same deal, couldn't make headway with TMP using the sprites or with Calligraphr (seemed not really what I was going for?), or with a post regarding generating font data packs from spritesheets that I read online. Instead, I started coding a way to just convert strings to the sprites and generate/manage them that way, but it seemed like it was going to end up being an inordinate amount of work for what should already exist and work (sprite -> font -> use it by typing).

I just want to make some wiggly fun text without 3+ hours of prereq. dev time :V


If I find anything I'll post here.

I'm in a similar boat in terms of time sunk. I'm 16 hours in, but not too worried. I know I'll have to crunch, but I'm not currently working.
I'd recommend just getting your game set up so you can play, "win",  and restart if you lose (even if it's boring and lame right then because no features). Then add things after that so that you have a nearly submission ready game no matter how far you get! Good luck!