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A jam submission

Space DestroyersView game page

Top down shooter
Submitted by Ismail_Alsaad
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Play game

Space Destroyers's itch.io page

Results

CriteriaRankScore*Raw Score
Simplicity#5663.2273.857
Fun#6032.6303.143
Sound#6352.3902.857
Visuals#6652.5103.000
WOWIE!#7572.1512.571
Creativity#8102.1512.571
Topic#8122.0322.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
From wowie resources

Credits
Ismail Alsaad

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Comments

Developer (1 edit)

Check the game‘s page as i upload an updated version of it after the jam ends!

Submitted

Cool and dynamic game, I liked it.

Submitted

LOVE THE GRAPHICS!! The core mechanics were also rly FUN!

Developer (1 edit)

glad you enjoyed playing it :)

Submitted

The basic idea behind the game sounds good and definitely on topic. However, the implementation is lacking. There's no health indicator, so I didn't know how far gone I was. It's really hard to follow what's happening on the screen, and all the texts popping out here and there are not helping.

Developer

yeah that was a problem i had, i didn't know how to implement a health bar without it taking some space in your screen, thank you for your feedback! i will try to learn from my mistake :)

Submitted

Pretty nice bullet hell. The orange bullets are difficult to see on the black background while the blue bullets are much easier to see but less important. I'd recommend switching those colors or using different ones. Also, the camera kept drifting pretty far away from my character and I had to stop my momentum to let the camera catch up. It seems like the bullets may have a very long lifespan, so it's pretty effective to fire around in all directions hoping to kill enemies that are offscreen. I enjoyed all the particle effects and feedback from hitting things. My best score was 90 kills. Can anyone beat that?


Developer

thank you  so much for the feedback and glad you liked the game, i will keep in mind  your notes and try to get better, also my best score so far was 120, :)

Submitted

A bunch of work went into the polish for this game, and it shows. It's very easy to get into the zone of dodging, ducking, and weaving - very similar to Geometry Wars in that regard. I do have a couple little nitpicks though -

  • Do shots get more accurate? I only get popups for damage increases, but not shot accuracy. It felt a bit more accurate in the endgame, certainly, but early on it's hardly noticeable.
  • I appreciate that important information is displayed on enemies themselves when they're killed, but some subtle HUD elements (maybe next to the timer) that give you visual info (e.g. a bar) for your health, damage, and accuracy would be appreciated - keeping the information redundant isn't a bad thing so long as it's unintrusive

Great work!

Developer

yes i had the problem of wanting to visualize the increase in accuracy of your bullets but it was too much text on the screen distracting the player, thank you so much for your feedback :).

Good