Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

LordRaxyn

28
Posts
2
Topics
2
Followers
2
Following
A member registered Apr 16, 2024 · View creator page →

Creator of

Recent community posts

The movement after crashing is really smooth.

Very nice.

There is a spot where you can't get to a door without being within one spot of an enemy and since the movement is random it can move on to you and there's nothing you can do about it.

Polished with good feedback, had a few bugs though. Vacuum stopped working at one point, the vacuum resource text vanished on death, I died and couldn't move but the character still changed directions.

What's there is nice enough although the looping audio clips quite badly.

Nice game, seem to be some scaling issues, the play button was over the title and some of the fish/cans spawn off the top of the screen.

It doesn't capture the mouse and doesn't register mouse movement when the mouse is out of the window so you can't really look around properly, the buttons inputs seem to be rotated with A moving forward S moving to the side etc. I couldn't really get far enough to see what there was. Had a decent atmosphere though.

A fun loop, no acknowledgement for getting all the fish though (I have autoclicker lol).

Very nicely done, feel like it could have used some kind of dynamic obstacle or threat though. Feels a bit too empty. What's there is nicely refined though.

I think I recognise that cat.

Simple, but very polished.

I know how to use Unity and am reasonably experienced.

I don't speak spanish at all.

Hi, Sorry but we got someone for that role. Best of luck!

Hi, Sorry but I think we've filled up. Best of luck!

Hi, we're a team of three over 25s working with Unity.

We would like to add a programmer and some artists to our team, as well as someone who can create sounds/music and ideally set them up in engine.

We've just started so we are still mainly in the design phase right now, but we do have a game concept laid out.

I'm not quite sure what you mean? The second level is a moving platform that you can just roll onto, then you roll from that on to another platform which moves up and you roll over the wall once it's at the top. No jumps or anything? I just tried it now and it seems to work.

The host posted on the same question about python saying you can use anything. 

Obviously you have to use that program to qualify for the extra prize category though.

Looks good.

The hitbox/time frame for picking up the boomerang could do to be a bit bigger, walked through it a few times.

I think it's a nice looking game but it's a bit too dark to tell.

Plays ok, I'd suggest you cap how fast you can fire in games like this otherwise you can just spam the button super fast which isn't good for you fingers.

If you can't do something make a joke of the fact and hope no one notices/cares! Pro life tips here.

Simple but good.

Works well, like the style, constantly walking forward makes it tricky.

I did get stuck in a state where I was floating and couldn't jump at one point and the first bug changed after a few deaths and I couldn't kill it at all after that, it just killed me if I landed on it.

Rather crazy. Could use a more visual feedback for the state of the baloon.

Doesn't clear the threats when you die, you keep dying in the death screen just to rub it in!

Really cool concept. Feels really smooth. Looks ok.

Only thing I don't like is the key bindings! V + B are awkward to press in sequence, LShift and Space might be better?

Nicely done.

The aim seems to constantly drift down a lot of the time which doesn't feel nice, otherwise the shooting feels quite good.

Quite well done. 

The cacti seem to flicker as they move though and they look like they are in the background rather than in the dino's path.

Nice idea. Looks quite nice, although the sword looks a little stretched after a while.

Nice aesthetic and very complete feeling. Feels a little unresponsive.

Also, excellent concept! And I'm not just saying that because I also made a table tilting ball rolling game!

(4 edits)

93 lines of code.
Git Hub Link: https://github.com/RhysThompson/SkillUpGameJam2024 

Devs:
https://www.linkedin.com/in/rhys-thompson-a967149b/

https://www.linkedin.com/in/paul-butler-408b63270/