The movement after crashing is really smooth.
Very nice.
It doesn't capture the mouse and doesn't register mouse movement when the mouse is out of the window so you can't really look around properly, the buttons inputs seem to be rotated with A moving forward S moving to the side etc. I couldn't really get far enough to see what there was. Had a decent atmosphere though.
Hi, we're a team of three over 25s working with Unity.
We would like to add a programmer and some artists to our team, as well as someone who can create sounds/music and ideally set them up in engine.
We've just started so we are still mainly in the design phase right now, but we do have a game concept laid out.