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Dark Planet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #18 | 2.333 | 2.333 |
Creative | #19 | 2.333 | 2.333 |
Gameplay | #20 | 1.889 | 1.889 |
Overall | #21 | 2.185 | 2.185 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game!
This Game is incredibly Charming.
I am a big fan of the gameplay. The one area I believe you could improve on is the mechanics. Sometimes I find myself shooting in the same direction and still winning. However given the 100 lines limitation I think you did a fantastic job.
I appreciate your feedback, thanks for the review.
Short and little game about shooting a horde of enemies. I would say the color contrast in things like the timer and the enemies with the background needs to be higher to be comfortable for the player. Also, the game becomes very trivial once you realize you have virtually zero cool down between shots.
I did like very much the detail of the larger enemies actually staying alive for a bit once they hit the spaceship and dealing continuous damage to it.
All in all is a very simple but solid game to have done in less than 100 lines of code. Great Job!
Thanks for your review, I appreciate it.
Nice little shooter, though the colour schemes needs a little work: enemies need to be clearer and the clock I didn’t realise was a clock until later, I thought it was just a white bar.
As a shooter, it was pretty simple and that’s not a bad thing!
Looking over your code, something you can do is to create multiple enemies with a single script: use the metadata of the scene (top node) and add custom variables which you can then reference in the script with the function get_meta(), where you pass in the string of the metadata name, i.e. get_meta(“health”), which would have saved you copy and pasting the same code from enemy to smallSnake, saving you 15 lines :D
Great effort here! Good work!
Thanks I appreciate your feedback
I think it's a nice looking game but it's a bit too dark to tell.
Plays ok, I'd suggest you cap how fast you can fire in games like this otherwise you can just spam the button super fast which isn't good for you fingers.
Yes, you are right about The "shoot button", that's what I wanted to do but I forgot, thanks for the feedback and the suggestion.