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Lorellaro

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A member registered Sep 21, 2019 · View creator page →

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Check it here: https://lorellaro.itch.io/hang-high

Hang High is a short singleplayer 2D physics based platforming game based around a unique mechanic.

All feedback is welcome and appreciated.

Hope you enjoy!

Regards,

L

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Looking for some feedback on this early build of the game. We slapped a few levels together and I'd greatly appreciate any criticism or thoughts! 

If you're lost for feedback then think about what you did or didn't like about the game and what you think would make it better. We are interested to know what people's thoughts are on the main mechanic.


Thank you

here:

 https://lorellaro.itch.io/pogostick-parkour

Looking for some feedback on this early build of the game. We slapped a few levels together and I'd greatly appreciate any criticism or thoughts! 

If you're lost for feedback then think about what you did or didn't like about the game and what you think would make it better. We are interested to know what people's thoughts are on the main mechanic.

Thank you

here:

 https://lorellaro.itch.io/pogostick-parkour

Gave the game a  quick try and it seems like a fun improvement since the first game. Although this one felt like it got really hard really quick, but then again maybe I'm just bad! :)

Hope you keep making games!

Really well polished game, with great feel! Great job!

Cool game with some nice aesthetics! I personally would think it'd be awesome to have ricocheted shots deal more damage. But that's just a simple suggestion, still pretty fun!

Awesome music!

I really like the clone idea, and how not being able to pick towers up, makes it so that when you return to the game you'll be a little more cautious with what you're placing.

I love the music!

Thanks for the feedback! That's fair I've had similar complaints, when I get back to the project I'll be sure to come up with a solution. 

Ohhh I see, yeah that wooshed straight over my head haha. I don't play many text adventure style games which is probably why.

Hey Wolf,

Gave the game a quick try and I wanted to say I really like the art and soundtrack!

The little references to other media were cool too!

There were a few bugs I encountered. One was that text meant to be written in italics would start off with an "<i>" tag and only once the text was finished typing itself out would it then turn into italics. The other bug I didn't understand so well, sometimes I'd be clicking on different character's dialogue options and then their text UI would start to overlap with each other.

If you want any more info don't hesitate to message me.

Best of Luck!

Gave it a try and it seems pretty good.

I think it would make a really great teaching aid for people interested in learning about atoms. The UI is nice and simple which I appreciate.

I had a little look through the PDF it was quite helpful but a little overwhelming at first.

Overall I think it's a pretty neat project and I think you've done a great job man!

Neat! I'll give it a try

I haven't tried it yet but I was wondering if it mattered that I know nothing about atoms or not?

Ohhh I see. My bad I didn't realise haha.

No worries man keep on coming up with cool ideas!

Howdy Mikomoares,

I played the game to the point where I had all the upgrades and it was good fun. I like the creative approach taken to try and come up with something juicy and fresh!

I think the main issue for me was the balance. It didn't feel like I really needed to do the minigames past the halfway point because there weren't enough enemies coming in to make me need more defences.

That being said I still like the idea and I can see a lot of room for growth which is great!

Well done!

No worries man, those down periods get to us all!

I gave it a little listen and I really like the idea tbh. I find procedurally generated music pretty cool and that it has a load of potential to be used in games. 

It was also working good under the same laptop and browser I mentioned earlier.

My only complaint would be that the UI isn't very responsive. But, that's likely just because it's a quickly made project .

But overall, I think it's a pretty neat achievement.

Hey Faiaz,

I completed the game, and it was really cool! I really liked the art and the fact that the lighting interacted with the enemies. For just starting out you should be very happy with your accomplishment. Seriously good job man!

A few little things I would pick up on is that the time slow felt a little too slow for me. It may be because I'm running it on a different system and if certain parts of the code aren't put in fixedUpdate or multiplied by time.deltaTime, physics can start behaving differently on different devices. Although with time slow this probably isn't the issue. The point that I'm getting at is that the time slow felt a little bit more like it paused the game rather than slowing it down a bit.

Anyway I hope you keep making games because you'll only get better and better at it!

Best of luck!

Nice! It worked well for me. I'm running it on chrome with my a windows 10 laptop and a resolution of 1366x768 and all the UI worked fine.  If you want to know the rest of the specs I'm running on I'd be glad to share! 

Sound came out perfectly out of tune... As expected :D!

It's a fun little program to play around with. 

Good job!

No worries! just keep making games!

Hey Enreeper,

I gave the game a try, I got near the end of level 3 then failed, I'd keep going but I don't have the time atm.

I'll leave a pros and cons list from what I played which was probably only 15ish minutes worth, so take my opinions with a grain of salt.


ProsCons
The game's art style looks really good!Personally it felt like a lot of the mechanics were a little slow. (the jump scare when he catches you, stamina regen, walking). This may be just me that feels this way.
All the polish that goes into the walking and running makes it feel really good and juicy.
I personally didn't find the game very scary. Then again this might just be me alone.
A lot of the transitions between scenes were cool.

Overall,  In my opinion I think you're a talented developer, there are a lot of good things that came from the game. However, as far as making a third one goes. I'm not sure. I'm not somebody that likes making the same game twice, I like to try out different ideas then move onto something new. If you would like to make a third one then feel free I'm sure it'll be dope. But if I were in your situation, I probably wouldn't.

Once again be sure to take this stuff with a grain of salt.

Keep making games bro!!!

You can find the game here.

'Fast Core' is a high intensity, fast paced, parkour FPS, with an emphasis on momentum. If you've been hoping to find a game similar to 'Titanfall 2' Then this might be right for you.

The game is still in very early stages so bare that in mind whilst playing.


Find the devlog  in full here.

In the devlog above I talk about how the game is aimed towards fans of high intensity fast paced FPS games. Similar titles being 'Titanfall', or 'Get to the orange door'.

The movement in the game is focused around the player trying to build momentum whilst doing parkour tricks and hitting sweet shots.

If anybody is willing to give the game a test I would greatly appreciate that.

You can find the game here.

I will continue to update this post with all the devlogs that will be released.


You can find the game here.

I am greatly appreciative to anybody who is willing to try out the game, any feedback, good or bad is greatly appreciated.

Here are some questions that I would find extra helpful if you could answer.

  1. What was the most frustrating moment or aspect of what you just played?
  2. What was your favorite moment or aspect of what you just played?
  3. Was there anything you wanted to do that you couldn’t?
  4. If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?
  5. Were there any bugs that you found?


Thanks!

Very good much love!

Lebaniac

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Just put a little update in now which would be cool for some extra feedback on. Questions in the description. Thanks!

Thanks for the feedback, to be honest I feel the same about the attack I'm glad someone else said that. The parry could also do with some more work and be made a little clearer how it works. Glad you thought it was fun though

Thanks for the feedback, You've been a great help! I will look into the UI comments you've mentioned and maybe look for an easier to read font.
I was wondering what you thought of the combat, whether there were any mechanics you enjoyed or disliked. What felt right and what felt off, if there is anything you would change or add. I'll take all suggestions into consideration :).

Personally I'd probably prefer the 2D style games like broforce have adapted as opposed to the current direction system, but maybe that's just me.

The game gave me a nice bit of nostalgia for the old flash games on armorgames.com and similar sites. I really liked the retro backing track, personally I think it's a vibe. I would recommend adding some more mechanics into the game because at the moment it didn't feel like I was doing much in combat. I know it's just a prototype and I'm sure you'll add in more polish later but its a very crucial part of a game and I feel its important to be mentioned just in case. I think before I can say whether it's fun or not it will probably need some more work done. Hope this was helpful!

I really appreciate the feedback and I'm really glad you like it so far. I'll look into all the stuff you've mentioned. You've been a great help, Thanks!

A little prototype I've made that would be cool for some feedback on.  Good or bad criticisms I don't mind I'll just take whatever it is you said into consideration and will be deeply appreciative that you tried it! Thanks!

https://lorellaro.itch.io/lebaniac

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Thank you very much for the response! Yes you did get the idea correctly the idea is that the player should dash into the enemies. Due to the bad balancing/poor communication of the game and its idea it probably didn't seem like you were able to do much. I'll look into the stuff that you've mentioned and see what I can do. Thanks again you've been a big help.

(Edit: it occurred to me that on the game's page I chose my words poorly and it made it sound like you simply walk the enemies into the wall instead of dashing into them. I was just checking if you were aware that was the idea. Thanks.) 


https://lorellaro.itch.io/fugiunt A small prototype I made that I would greatly appreciate any kind of feedback to. I'm mainly wondering if the idea is any fun. It is playable in browser. Thanks!

https://lorellaro.itch.io/fugiunt A small prototype I made that I would greatly appreciate any kind of feedback to. I'm mainly wondering if the idea is any fun. Thanks!