Hey thanks for playing! As far as I know the movement is straight - but the capsule collider isn't the size it looks like it should be, so you bump on the edges and slip off a lot without realising why :x And thanks, I love the music too!
louis_vd
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For sure, will do! I'm hoping to stream my playthrough of as many games as I can get through, maybe this Wednesday :) https://www.twitch.tv/louis_vd
Haha, thanks for trying DD! Yep, it's bugged to oblivion :P The enemy spawning system broke within hours of the deadline, so we just threw some slimes into the scene - they don't play by the rules and will just wail on you during the UI popups xD So the gameplay's all there, it's just not remotely accessible. RIP!
Yep, it all fell apart in the last couple hours! There's a gemcrafting scene after each level, where you can add modular effects like explosions and damage types to your weapon, or buy turrets and equip them similarly. Unfortunately the wave spawning totally fell apart and we had to tape together workarounds, and you can't even end the first level! Oh well, that's game jams for you.
Thanks for playing and for your kind comments :)
Thanks for playing! Yeah, time constraints got us. There's a whole gemcrafting crafting system after the first level (which is currently totally unreachable!)
Sorry to hear about the aiming issues - I spent ages working on aim correction, so it's supposed to be working nice and smooth. I'll look into that for a patch. Thanks for the feedback <3
Thanks so much for playing, despite it all! Yep, due to a bunch of last minute dumpster fires, our whole enemy wave spawning and level progression system broke. It's such a bummer haha.
Don't worry about the bugs, I've worked out what's wrong with the level progression and need to get that in ASAP. Most of the other issues should be easy as pie now that I'm not being crushed under the weight of the submission deadline xD
Wow, thanks so much! Your comment has brought a smile to my face :)
Yeah, more levels would've been great. I feel like we needed maybe one more day to get in some interesting level mechanics for that. You actually hit the nail on the head with the idea of characters with different abilities - this was our intention from the beginning. I got about 75% of the way to creating all the functionality for a balloon salesman who'd be able to jump higher + farther than other characters.
At any rate, I'm pretty chuffed with what we put out in the end, and I'm thrilled you had a good time with it! Thanks for taking the time to play and leave such a kind comment.
I'm so pleased it made you smile :P Thanks for the feedback, I've actually reduced the delay before NPCs attack in a little update. It's still very much on the easy side, though - I think we'd need to introduce some extra interactive level mechanics for the enemies to pose a threat.
Thanks again for playing!