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Love Summoner

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A member registered Jan 31, 2024 · View creator page →

Creator of

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(1 edit)

The plant will always get watered, but will take longer to grow if you don't time your in right, you can see when to let go by looking at the meter.  If you can't see the meter it's probably because you're not playing in full screen mode.  I wanted music, but life got busy and I didn't have time to make or find a good song

669, suck it loser(this is my friend and a joke, plz don't report)

For this critique I'm not going to talk about bugs.  Everyone knows bugs are bad, I don't think bringing them up will help you improve as a dev unless they're particularly common or completely game breaking.  Also for other people reading this, I personally know the developer of this game, which is why I might be a little harsh towards them.


First off, arguably the most important thing in a game is communication between developer.  Communicating too little can prevent players from experiencing a game, and too little can strip player of a sense of discovery and potentially make them mad.  You're game does both.  This is my opinion and you're free to disagree, but I think the first message communicates too much.  How to thaw the crystal is fine, but I think by telling players that they can mine ores gets rid of the opportunity to make players feel smart by hitting a crystal and seeing it break.  This is mostly a nitpick, but I think there's something to learn from it.

It's how little you communicate that the game really suffers from.  The main thing is having no response when hitting an enemy or crystal.  I found it impossible to tell the attack range because the slimes behavior would show 0 change.  A sound effect would've worked wonders to make the combat feel more natural

The visuals are the best part of the game in my opinion.  I don't know how you got it so stylized.  The only thing I want to critique is that the slimes look weird when you can see their polygons.  I personally recommend just putting a subdivision surface modifier to increase their polys


Other than that the only complaint I have is that the movement is way too fast.  Overall congrats on your first solo game jam and first 3d game.  I know with time you can be a great dev

I'm not gonna lie bro.  It was supposed to be a dead forest, but I didn't have time to add trees.  However, I like it being a frozen wasteland better, so it's cannon now

Thanks for the review!  This was my first time working in 3D and working solo, so I'm glad I made something you liked. 

SPOILERS:

There is a functioning good ending, but the names in the diaries are red herrings and you need to solve a puzzle using the books to find the creatures real name.  There's 7 books in total(definitely should've made that clear).  I do think I might've made the puzzle too hard if it wasn't clear that it even existed.

How did you know my worst fear was being trapped on a giant record player getting screamed at by a silent hill monster!?!

I really liked the game.  It's very solid across the board

Great game

I think the creature lost his glasses