I cried after finishing this. This was very healing for me and inspired me to write a scene for my own game. Thank you for making this!
LumaGal Studio
Creator of
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The game gets really hard at Wave 2 but it's such a fun concept I had to try again. I wish you could rotate a bit faster, but I also see wanting to give off the feeling of a big castle moving around. It was fun to see what each side of the castle did and I like how each side is a different "class" (long range vs. short range, defensive vs. offensive).
The game looks really cool: I liked the sunlight moving as time passed to indicate the time of day. The game was easy to play and understand, even if moving around was a bit slow. It's weird at first that you sabotage your own crops, but then I found it a fun puzzle to figure out which crops I could grow just to get destroyed, as if the farmer knew the thief coming and just accepted it as part of his practice.
I will say that this game surprised me. I didn't really know what I was doing (I knew I had to collect rocket parts, but didn't know how). Though eventually, through trial-and-error, I figured it out, and I liked how many different elements this game had to it - finding the key to get the suit, avoiding the humans while getting the parts, opening the secret passageway with the button - to keep the game from getting too boring. My main struggle with this game was simply that the mouse sensitivity was too high and I would get lost not knowing what direction I was going in. Lastly, I liked the cutscene at the beginning! Cool to see one in a game jam made in 2 days.
I thought the idea behind the game was fresh and original. That said, I had to press random buttons to figure out the controls, so I wish it had a tutorial or something similar. Also, it wasn't clear what the attacks until after they happened, and even then it wasn't entirely clear. It also wasn't clear if I was or lost. I DID like the art, and it was the main thing that attracted me to the game. Overall, the game seems unclear on how it wants me to engage with it, and I think there's an amazing game hidden in here somewhere.
This is a comment I placed on the main page for this game:
Tbh I thought the control were SUPPOSED to be slippery. Like, that was how you were "out of control". Haha! It reminded me of Celeste for some reason. I agree tho, the controls could use work. Like maybe make the platform larger, or up the friction. Idk it's your game not mines. Or at least make it clear that the slipperiness is part of gimmick. Yeah, I'd also give it a 7/10. I enjoyed it tho, I like games that force me to learn it's mechanics. Like the last level where I had to jump up the vertically moving platforms, I liked that it forced me to learn WHEN to jump: you have to jump to a platform that's falling, not rising. So yeah, good job!
Tbh I thought the control were SUPPOSED to be slippery. Like, that was how you were "out of control". Haha! It reminded me of Celeste for some reason. I agree tho, the controls could use work. Like maybe make the platform larger, or up the friction. Idk it's your game not mines. Or at least make it clear that the slipperiness is part of gimmick. Yeah, I'd also give it a 7/10. I enjoyed it tho, I like games that force me to learn it's mechanics. Like the last level where I had to jump up the vertically moving platforms, I liked that it forced me to learn WHEN to jump: you have to jump to a platform that's falling, not rising. So yeah, good job!