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LumaGal Studio

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A member registered Jan 18, 2019 · View creator page →

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I cried after finishing this. This was very healing for me and inspired me to write a scene for my own game. Thank you for making this!

Fun! I'll take it XD

The music tho XD I kept playing just to see how high the music would go

Haha love how hard it was to dodge... what was his name... Edgar?

Haha love how hard it was to dodge... what was his name... Edgar?

The simplest games are the best sometimes and this was well executed! Cute yet puzzling

I was thinking the same thing! I love Baba Is You and that immediately came to mind when I was playing this :)

The face in the background reacting to everything was charming and funny. I like that the "pet" was kinda sarcastic and seemed to have their own personality. Looks good, too. Good game, overall!

This game is really hard lol but the challenge is fair and fun. Would have liked it if I could rotate and jump at the same time, but that's just a preference on my part. Also, the artstyle and music was very adorable and it interesting to see what was in the background.

Being creative and making the items was fun! I do wish I knew how to improve my "game", as the tutorial and "feedback" weren't always helpful. Though, I like to pretend when playing your game that I'm a hobbyist-developer and don't care what other people think haha

The game gets really hard at Wave 2 but it's such a fun concept I had to try again. I wish you could rotate a bit faster, but I also see wanting to give off the feeling of a big castle moving around. It was fun to see what each side of the castle did and I like how each side is a different "class" (long range vs. short range, defensive vs. offensive).

Agreed! I like that the actors have agency and things happen to them that affect your decisions in the game.

Now I can say I've played as the ghost in PacMan before

Neat idea! Didn't fully understand if I was playing it right, but it I think I got it. Never played a game where the fish taunts the hook so I thought this was original.

This was a really good puzzle game! Simple but engaging. I had to really think on some of the level. The sound effects and art is quite polished and on theme, as well.

After all the other game jams with laggy, unresponsive, and repetitive mechanics, it was nice to play a game that just worked, even if it is just listening to you ramble. Warms my heart to hear human voices in games, reminds me of "There is no game".

And here I thought platformers had run out of ideas! Using the pause button and other menu buttons as the controls was actually a unique mechanic I haven't seen in another platformer, at least in memory, and I've played a lot of them. Also the "Dev Notes" were quite poignant and funny.

Oddly enough, I agree

Thank you! Yeah, if only I had another day I could've added so much, but I'm sure everyone else is thinking that too haha

The graphics I gush for! The whole concept of having to babysit leeweegi was so funny to me, I loved it!

The game looks really cool: I liked the sunlight moving as time passed to indicate the time of day. The game was easy to play and understand, even if moving around was a bit slow. It's weird at first that you sabotage your own crops, but then I found it a fun puzzle to figure out which crops I could grow just to get destroyed, as if the farmer knew the thief coming and just accepted it as part of his practice.

I will say that this game surprised me. I didn't really know what I was doing (I knew I had to collect rocket parts, but didn't know how). Though eventually, through trial-and-error, I figured it out, and I liked how many different elements this game had to it - finding the key to get the suit, avoiding the humans while getting the parts, opening the secret passageway with the button - to keep the game from getting too boring. My main struggle with this game was simply that the mouse sensitivity was too high and I would get lost not knowing what direction I was going in. Lastly, I liked the cutscene at the beginning! Cool to see one in a game jam made in 2 days.

The dialogue was so funny that it put a big smile on my face! Funny how a game made in 2 days brought me more joy than some big budget games lol

The art was cool to look at. I enjoyed the feeling of being inside an old arcade or console. Cool platformer / fighting-game mash-up idea. I didn't get the charging at first either, but I suspect that more to do with me skimming the instructions instead of the game itself *smiling sweatdrop face*

Thanks :) Yeah, I thought it would be interesting if the living things were hand-drawn and the corporate, machinery things were pixel art.

I thought the idea behind the game was fresh and original. That said, I had to press random buttons to figure out the controls, so I wish it had a tutorial or something similar. Also, it wasn't clear what the attacks until after they happened, and even then it wasn't entirely clear. It also wasn't clear if I was or lost. I DID like the art, and it was the main thing that attracted me to the game. Overall, the game seems unclear on how it wants me to engage with it, and I think there's an amazing game hidden in here somewhere. 

This is a comment I placed on the main page for this game:

Tbh I thought the control were SUPPOSED to be slippery. Like, that was how you were "out of control". Haha! It reminded me of Celeste for some reason. I agree tho, the controls could use work. Like maybe make the platform larger, or up the friction. Idk it's your game not mines. Or at least make it clear that the slipperiness is part of gimmick. Yeah, I'd also give it a 7/10. I enjoyed it tho, I like games that force me to learn it's mechanics. Like the last level where I had to jump up the vertically moving platforms, I liked that it forced me to learn WHEN to jump: you have to jump to a platform that's falling, not rising. So yeah, good job!

Tbh I thought the control were SUPPOSED to be slippery. Like, that was how you were "out of control". Haha! It reminded me of Celeste for some reason. I agree tho, the controls could use work. Like maybe make the platform larger, or up the friction. Idk it's your game not mines. Or at least make it clear that the slipperiness is part of gimmick. Yeah, I'd also give it a 7/10. I enjoyed it tho, I like games that force me to learn it's mechanics. Like the last level where I had to jump up the vertically moving platforms, I liked that it forced me to learn WHEN to jump: you have to jump to a platform that's falling, not rising. So yeah, good job!

This was SO CUTE I was tearing up!

Thank you! Yeah, that was probably the most fun part of making this game. I'm glad you enjoyed it.