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Mordekai

17
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9
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A member registered Aug 07, 2019 · View creator page →

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Definitely a fun and wacky game! In my opinion it doesn't excel in any particular aspects, but in this case I must say that the result is greater than the sum of its parts, the resources were used really well and the outcome is a short and fun game. The only thing that I can complain about is that the game is pretty graphics-heavy, I feel like the bloom effect with some weapons could be a little excessive when there are a lot of particles on screen (especially for the Sewage blower, if I'm recalling the name correctly) and the screen shake on some weapons is a bit excessive too, especially when tap-firing. And also I would have added a bit more feedback when the player has to reload (maybe a bouncing "R" above the character's head, but it could really be whatever you want).

Other than that, it's a great and fun game, good job!

Yes, the game definitely lacks multiple types of feedback, and that's most likely the first thing I'll fix when I get to work on this again (at least for the visual part). It also lacks proper balancing, and yes, maybe the tanks also have too many hp (the can be destroyed by shooting at them, i just requires a bit too much time, but unfortunately I didn't have much time to test everything). Lastly, I do plan to improve and expand the game when I have enough time. And now I'm  downloading your game, so expect a review on its page soon. Thank you for the review!

Played A Cruel Angel's Thesis and the crowd gave me max scores, so you know it's a good game.
Jokes aside, it's definitely a unique and fun concept, the sprites are all nicely done, but as someone already mentioned, the scene itself feels too static, but that doesn't make it any less fun. Good job!

Simple idea executed very well, it gets much harder once your bullets start to bounce. One thing that I would complain about is that both screen shake and the red flash when you take damage could be toned down a bit in my opinion, especially considering how many bullets you have to fire. Still liked it a lot though!

Cool game with a lovely art style! At first I was afraid I couldn't remember all the item combinations, but it turns out it's pretty intuitive. Great work!

It's cute, wholesome and CUTE again, and it even features multiple endings despite being so short, so you definitely get the maximum votes from me!

Nice game with great graphics, I love how every weapon has a little charging animation before firing; one thing I can complain about is that I feel like the controls are a bit impractical on keyboard :\

Took me a few tries but I managed to do everything on the list. I'ts a simple concept but you made a very fun game that fits the theme so well, great work!

The models are nicely done and the gameplay is pretty fun, but yes, I feel like the guards should at least be knocked out for a bit if you charge into them, but aside from that,  it's nonetheless a fun game, good job!

Simple concept, but works very well, even if the spheres' physics get a bit weird if they move too fast, but overall a really nice game!

It's not too clear whether some objects are food or not, also it's possible to drop a single object in both cans at the same time.

The low poly models are well done and the general goofy style makes the game very enjoyable and fun, but I feel like the movement should be tweaked a bit to make it more responsive, especially when jumping. Still a good game though, great work!

Unfortunately the game crashed once I beat what I think was the boss, but aside from that, I loved everything about this game, the sprites are amazing and the lighting technique used really brings them to life, and the sound effects are really satisfying and still on point with the general theme, so I gave 5 stars on most of the categories even if I couldn't finish the game. I just didn't really understand the purpose of the "healthbar" on the bottom, since it didn't seem like I could take damage. But again, great work, the game was awesome!

At first I didn't even notice that the bullets and the enemies followed the rhythm of the song (I'm dumb, I know) but once I did notice it, the whole game made a lot more sense (but maybe the colors are a bit too bright, but I guess that's also the point of it). 

Two thumbs up, it's overall a really enjoyable game

They say "Apes together strong" for a reason. But jokes aside, the game itself was pretty fun but the apes' animations are really awesome!

What can I say, this is perfect. Every aspect of it fits so well in its simplicity, music, mechanics and storytelling all work so well together, and the implementation of the theme is quite unique too. Props to you, you made a really good game

Yeah, we've noticed a bit too late that the monster spawn rate is a bit too high (or the fire rate is too low) once you save some blobs, but we'll definitely fix that if we continue this project