We're still trying! I'm not in a place to announce anything, but we're shopping around a pilot and it's GOOD.
Machine Age Productions
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So! You didn't do anything wrong. Turns out, Itch deleted the address field, or I didn't save it correctly, I dunno. Regardless, Itch didn't send me an email alert with your address. BUT, I already have your address so I'm gonna send you out a copy today. Sorry about that!
For future reference, if you hit me up at olivia@ihunt.fun, I'll try to update you the best I can.
It will cover most of your basic needs. The only thing we find it's not great at is referencing monster powers. It has a limited list of those, and mostly exists to show how the monster building system works. But aside from that, it's got all the basic rules, character creation stuff, and everything you need to reference at the table. (The monster powers just take up an ENORMOUS amount of space, so I didn't want to replicate them and double the page count.)
It is being printed! We're in the process now, but if you've seen the inside, you'll know the colors are a huge part of it. So the proofing process has been WAY more complicated than I expected initially. Also, it's troublesome because COVID-19, so shipping and even just printing is tough. But, we are absolutely going to be printing it (we've already paid for half the cost up front, so we're committed.) It's just a question of when we get final proofs worthy of the game.
The print version is going to look AMAZING. The #iHunt logo on the front cover is going to be in stamped gold foil. It's gonna be tight.
We currently have some physical games, some novels, and we're planning on some digital games in the future. As it stands, we've got a fairly big chunk of things to sort through if someone goes to our publisher page. We also have a lot of small products that all fit in a similar series despite being different types of products.
Maybe it'd be nice if we could do custom categories on our publisher pages? So when someone goes to the publisher page, they would see "Novels," "Tabletop Games," or "Series Name" instead of a huge one-column list of unrelated products.
Olivia, she/her. I've made games for a long while now. I've got a number of indie games out there, and I've written a few million words for other companies. The vast majority of my words in print came from the World of Darkness series of games, but I also did words for Leverage, Marvel Heroic, Dragon Age, Shadowrun, and other things. My wife and I collaborate on all our games. You can find a number of them here on itch.
I also write novels, which are conveniently also on itch. The current game I'm working on is called #iHunt, and it's based on my biggest series of novels. It's about millennials hunting monsters in the gig economy. It's economic horror, where eviction is scarier than any vampire.
I'm based out of Tokyo. My normal day job is as a narrative designer and writer for video game companies, but as of right now I'm freelancing full-time.