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MachineFossil

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A member registered Feb 15, 2023 · View creator page →

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Very polished visually, but I found it unclear what I was supposed to be doing. Maybe a tutorial would be helpful. Also, there is a lot of text to read through.

Great to see a strategy game! It was fun and I like the graphics. I did find myself wanting the ability to change my mind about the selected door and upgrade before starting the next round.

I enjoyed the puzzles and difficulty, reminds me of some oldschool flash games. However I'm not a fan of the player movement. It feels slippery and imprecise, and the jump height made it hard to go up "stairs" that had things above them. That makes the game less fun because it doesn't make the puzzles harder to think about, it just makes trying possible solutions more annoying. Also, I had to zoom the page out to get the game to fit on my screen.

It took me a sec to figure out the controls and the objective, but once I did this was a fun and relaxing game. I wish the colored icons on the map would persist even when a card wasn't selected, because I would have liked to see that information when deciding what card to use next. Also, I liked the music and sound effects, but the sound effects were a bit too loud. 

Nice job with the graphics and music. My biggest complaint is that using the mouse to attack was awkward. I think it would be better with keyboard-only controls. There are also Unity libraries for controller support, if you want to go that route.

Really enjoyed the graphics and audio. Like others have said, I wish it would list what pieces I had in each level, instead of having to use trial and error to find out.