Cool concept, but there were a few bugs that were a bit annoying or gamebreaking. The wire could be thrown through doors, which meant most levels could be cheesed and jumping on doors didn't always work well. The idea of being able to wrap the wire around buttons to keep them down was really clever though, and there's some potential there if it gets polished a bit more.
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Watt solves it?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #50 | 3.708 | 3.708 |
Game Design | #85 | 3.667 | 3.667 |
Graphics | #92 | 3.917 | 3.917 |
Fun | #133 | 3.458 | 3.458 |
Overall | #185 | 3.313 | 3.313 |
Audio | #354 | 2.708 | 2.708 |
Theme | #491 | 2.417 | 2.417 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can read "What's behind the door?" as "Watts behind the door". And we were always wondering what was behind the transformator box doors. We now know there's a little man connecting wires and al lot of Watts behind the door.
Did you write all the code and made all the assets from scratch?
I wrote most of the code myself. Only the movement was inspired by a YouTube video. I've drawn all the assets. And the music was made by my friend.
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