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Mackenzie2123467

10
Posts
1
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A member registered Oct 10, 2022 · View creator page →

Creator of

Recent community posts

Thank you for bringing to my attention that the players can walk off the map, because I thought I had already fixed that problem before releasing it, but I clearly didn’t. However, on the newest build of the game that I am still developing I have fixed the problem were players could walk off the map, thanks to your feedback. Also, players being able to jump on top of each other is still a problem I am looking into. 

Thank you for your feedback, people not knowing the control scheme is a problem that I have been hearing a lot, so I have added the control scheme to the description. Also, I am currently making it so that you can access the control scheme through the main menu, and the pause menu once I have finished updating the game based on everybody's feedback. Furthermore, I have now got rid of the delay between going from idle to walking, but only on the build of the game that I am still currently developing.

There no game, just code?

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The art style, animation, and  gameplay mechanics are very good. Furthermore, the cards inside the game are balanced and work well together. Also the game has a clear objective and feels original. However, when I played it the first few times I didn’t realize there was a second level to the game because it takes you back to the menu screen without telling you. Also, the game itself is not the brawler game we were asked to create for the game jam.

The art style for the game is good. However, the game is supposed to be a fighting game not a platformer. Also, jumping inside the game feels floaty and janky, and once you die you can’t restart the game.

The art and animation for the character was very good, and I enjoyed the blend between 2D and 3D which was very creative. However, the background itself could use other textures instead of the same wood texture across the whole ship. Also, the game itself felt very incomplete. You couldn’t take damage from enemies, and it lacked objectives. Also, you need to add a control scheme maybe in a menu screen or the description.

The art style, animation and theme of the game fit really well together. Also, the idea of the game, as well as gameplay mechanics are very creative and original. It feels amazing to switch back and forth between the two different versions of the squirrel. The only problems I have with the game is that blocking is too overpowered. Also, the pause menu doesn’t actually pause the game, it just puts the UI on screen and nothing else.

Thank you for taking the time to write great feedback for the game. We did originally plan for the game to have three rounds and even had the art for it, but because of time constraints we didn’t finish it. Also, the problem where players can jump on top of each other is a bug that hasn't been fixed. I think the solution to the bug is to make it so players slide off each other's head hitboxes. And you’re right in saying that players should be able to access the control scheme for the game, this could have been in the menu screen for the game. However, I have now added the control scheme for the game in the description for now.

The name was not my idea lmao

The game is a good recreation of flappy bird. However, the score system doesn't work sometimes, and one of the levels is broken