thank you for playing and wonderfull feedback
MadZaa
Creator of
Recent community posts
simple and wonderful idea and such an addictive game...it can be a complete game with a story or additional element with more depth even for pc or mobile...I had a problem that I can't understand how and when and with what style the enemy attacks... which was not obvious in the first step of game...good work
Thank you Konayakhin for playing the game with this Focus and reaching the leaderboard.
Yes we think about Nerfing the Ai by giving the player moving their pad with a mouse in the pc version or changing the speed of the Ai and work like that but in the first step that was an intentionally work that we put in Ai because this is not a game for fun or logical survive or even linear difficulty like souls game that you can understand step by step... this is a Chaos that Chance is a Big element of the wining and because of that playing the game doesn't feel Rewarding and the player doesn't feel that after every play they can progress but they can fell like: ok that is chaos but there is way to survive even with involving much more chance in it(and because of this feeling we put a Chaotic mode in the game after you win the normal mode).
Thank you for your Good feedback and I know the players doesn't enjoy the chance level like this in the games but that's the meaning of chaos in the life and if the game wasnt in a game jam and must be in Rewarding way we can change it and say: Who needs the real life?
i like the innovation and the idea but have some problem with it such the colors are not so obvious for the player to see and for the blind color one? even worse...but its not a big problem...the big problem is what you want to show with your game? even without any purpose and experimental gaming i dont get the sense...but i like the way you look to the theme.