Same answer as for the comment below, there was a misunderstanding about the genre of the game. But I'm glad you liked the game anyway, thank you!
Maerys
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Enfin testé ! :D C'est vraiment impressionnant. La patte graphique est vraiment cool, c'est vraiment du super taff, surtout pour 48h, bravo à vous! J'ai testé avec mon copain, et on a beaucoup aimé ! S'il y avait un manque à pointer, sans grande originalité, ce serait peut-être l'équilibrage de début de partie qui tend à favoriser le runner plutôt que le defenseur. Difficile de toucher 3 fois la fleur avec la vitesse de tir et la visée standard avant que le runner ne l'attrape. Peut-être moduler la difficulté en fonction du stade d'amélioration du défenseur ? Par exemple, au stade standard, un seul tir sur une fleur suffit pour chopper le buff. Puis 2 tirs ? Puis 3 tirs ? Ce sont que des idées jetées ! En tous cas, super content d'avoir découvert ça, et hâte de voir ce que vous proposerez à la prochaine jam ! :D
Like the game, and the movement of the character that need us to be careful if we don't want to be pushed against an enemy by accident ^^ While I was playing, I wondered if there was an end, where we could see Barb really meet Katy, but I guess it is an arcade game with no end? I noticed an issue about the sound: I play using a headphone, and the sound was only played in my left ear. Is it normal?
As you said in your comment, indeed we had the same idea, it's really funny to see how we developped it in different ways! I really enjoyed your game, it is very polished, congratulations! My only regret is that there is no more levels! But I understood that you met technical issues. Maybe after the jam? It could be awesome to discover more levels!
I reached the end! Really liked all the enemies that are various, and the bonus implemented that allows the player to survive until the end, these are great ideas. It is not too easy and not too difficult, I thinkt the game is really good balanced. As others said, maybe the controls of the fire and the movement don't feel natural. Even when I was at the end, I couldn't get use to it.
The graphics, animations and sounds were really great, I'm impressed! Like others said below this comment, this game is maybe too hard to be fairly appreciated. The guide is welcome, but maybe a system of checkpoint would also be a benefit to reduce the frustration of the deaths (unless the checkpoints were implemented, but I did't get far enough to reach it).