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Magicalflyingart

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A member registered Jul 10, 2023 · View creator page →

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Thank you so much! And WOW! What a big ship! That must have taken a while considering the hull price goes up very quickly! What a creative design. Thank you so much for sharing and thank you a ton for playing!

Thanks! Love the commitment to the bit haha

Thank you so much for your feedback! I'm so glad you enjoyed it and we will definitely take your considerations into... consideration haha. 

Haha good point! Maybe in a future update...

The artist here. Thank you so much for your kind words!

I love the sound design, especially when Zivah flaps their wings. By the way, the cat and seagull hybrid is awesome. I really love the design of the main character. Looks great! The balls kept killing me and sending me back to the beginning which was a bit frustrating. Maybe a checkpoint system would help? This was very fun to play, great job!

(If you have some time, it would mean a lot to me if you checked out my game, Hive Dive, which was made for this jam but isn't officially in because of a submission error. Thanks!)

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Thanks! That's a huge compliment! I really appreciate the feedback.

I am in love with the title screen. Those characters are adorable! Great art in this game, I'm very impressed! I can't seem to beat my first run time of 41.019 haha, fun to play. 

(My team also made a game, but it isn't in the jam because of a submission error, but I would be eternally grateful if you checked out Hive Dive, and left a comment. Sorry for putting this here 😅)

I really like the colour choices actually. Very fun to try and dodge and weave out of the way of enemies. It is difficult to get any buildings going though, because the cost is a bit high and I keep losing my water haha. The sound design of picking up the droplets and the music are all great! Really great job over all and very fun concept!

My team and I also made a game for this jam, but it's not officially in because of a submission error. It's called Hive Dive, and it is also a kind of tower defense game with upgrades. I'd love it if you checked it out and let me know your thoughts in the comments, even if it isn't officially in the jam. Thanks for reading and, again, you did a wonderful job with this game. :)

Holy crap! There is no way you did all that art in only a week?! This game is beautiful! I love all the little animated touches to the background, and the story is so sad and lovely! 5 stars across the board. I beat all of what you have so far, but I would definitely play more of this if you made more content. The puzzles are well balanced. Great job!

My team had also made a game for this jam, but due to a submitting mistake weren't able to get it in to the jam officially. The game is called Hive Dive and I would really appreciate some feedback in the comments if you have the time. The art that I made doesn't hold a flame to this game, but I'm proud of it all the same. 

I only ended up getting one upgrade haha, but it was a fun little game. I would have liked more upgrade choices, but for the time constraint, great work! The music is fun and jaunty, gives it a great nautical theme. I hope you keep developing this and add more stuff to it! Actually my team created a slightly similar game, Hive Dive, but submitted incorrectly to the jam. Would love a review anyway, if you have the time. 

The music slaps! I jammed out to the music on the main menu for a while. I also love the otters animations, very smooth! The wall jumping is quite janky, but with enough effort can be overcome. I would have preferred the movement to be bound to the arrow keys so that the right hand handled direction while the left handled other technical parts such as dashing and attacking. But that might just be my personal preference. Fun game overall and I hope you keep developing it!

Really fun to play! Those snakes really took me by surprise. Still don't know what the stealth detection thing is, but overall had a great time! Well done!

I think I may have broken the game a bit lol. Really fun to play though. Such simple mechanics, but so fun! And I love the "fly fish". They're lookin' so fly! The jacket, the hair, I'm in love. The splashing sounds and the music are all lovely. Other than this bug, really great game! I'm so impressed with how much you could get done in a week!

I LOVE the little blue guy. So cute! The art is amazing! The feel of moving and jumping is good too. Would love to see more than two levels on a loop, but on such a time crunch, it's really good! Well done!

I did it! Very fun game. I absolutely adore the art, especially the background art. The speed is good and that school of fish got me a few times. I'd like to give critical feedback about two things. First, I didn't feel like I needed to use the dash at all. Maybe more parts that would need you to use it? Second, the spacing out of the little circles in each level. You should have an overall counter and a level counter. Or at least make each of them in a level at an even level. I ran around that first level trying to find the 10th piece of plastic for a while just to realize there were only 9. Other than that, really good vibes, the music was rather low, but sounded great once I blasted my speakers lol. Great job overall!

Really great idea! The puzzles are great! I got stuck on the 3rd or 4th room, whichever had the introduction of the walls you could go through. Probably just because I'm not great at slide puzzles lol. But I love the art in this! The only critical feedback I would give you is that it's hard to know how far things extend. Often I would go toward an object expecting to bump into it, to only pass behind it. So perhaps using half pixels to make that clearer. Other than that, great job!

Really cool concept! I love it when the screen gets darker when you run out of air. I wasn't too sure how to build more rooms though? I had enough resources and pressed "F" but I didn't know what to press after that. Tried making a room far from my base, but ended up drowning instead haha. I love the art. Especially the tutorial hologram guy. Great job!

The music is awesome! Wish there was more direction as to what to press when I start playing the game. Very fun though! great cutesy art style. Honestly I want to get further to hear more of the music. Great job!

The vibes are immaculate.

Hi! Sorry for the late reply. Are you still interested in working together? If so, add me on Discord. My username is Magicalflyingcow (just like here :P)

Hi! I'm Paulina and I'm looking for a team for this jam. I have some experience as a pixel artist, you can check out the GB Jam that I was a part of on my page or you can go to my Instagram account @Magicalflyingart to check out more of my artwork. I'm not necessarily a beginner, but I haven't been creating for very long either. In spite of that, I am a hard worker and also work part-time so I'll have plenty of time to work on this jam. If that sounds good to you, consider me for your team for this jam!

Thanks for your quick reply! And actually I had another thought about what you said about mapping PLACES. I just assumed you were going from room to room in a straight line. One door in one door out. Could a PLACE have more than two entrances?

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Hi! Cool game! I have a few questions though because I keep dying lol.

1) How are you supposed to start? Are you fighting THEM right at the get go? Or rolling for a place? 

2) If you miss one of three shots and FIRE AGAIN, do you fire three shots again or only one shot? 

3) Is WHAT REMAINS only for when you make THEM fall or is that used also when you enter a room?

4) Can you reload all your bullets in one move or only one bullet at a time?

5) I didn’t realize that I wasn’t supposed to map out the place if I didn’t have the compass until I read the other comment on here. Also, if a room is considered empty once visited, what use is backtracking? Is it for the locked rooms? And do you need to roll for THEM when revisiting a room?

6) Less of a question and more of a suggestion. I was defs very confused at first and would have loved some kind of introductory blurb to explain how to read the rules and especially where to start.


7) One more suggestion would be to put the text of the items and places on or next to each image in the cutouts. The art is cool, but hard to remember what each image represents on a glance. 

I really like all the vibes though and will try it out some more! 

Thanks!

I totally agree! We'll definitely put it in as we continue to develop this game. As for difficulty, we're still balancing that haha. Thanks for the comment! 

Great game! Very game boy feeling. The graphics are really nice and clear and look great. The mechanic to kill enemies doesn't work sometimes and the roll while hooking didn't work for me until I realized I need to be holding a direction to roll, not just hit B (lol). But other than that, it was really fun! Especially when I figured out how to move those rocks without instruction. I was like :O

I LOVE this. The dialogue is fun and quirky, the arts is great, and you use the theme of the jam twice! Great work! 

The graphics are great! Love the pop art outlines, efficient in that it makes the objects clearer and also stylish. And I'm liking the sound too! 

This is also my first game jam! I gotta say, those graphics are great and that background music slaps. Great job!

Oh my gosh so cute! Really love the art for this one and especially the +1 that really telegraphed earning points very well. Great job!

Hi! I've just started making pixel art, have some experience with GameMaker Studio, and just started learning how to use Unity. I'm a newbie for sure, but I'm between jobs right now, so I have plenty of time to make up for lack of experience. I'm also based out of Taiwan, so my timezone might be a bit off from most of you, but I'd love to put together a small team for this jam. Anyone interested in joining me?