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Magicdri

18
Posts
A member registered Aug 12, 2019 · View creator page →

Creator of

Recent community posts

As I mentioned in the response of your message to my entry. It's really cool that we had the same idea and I love your approach!

It's very polished and level design is awesome.
Very smart of you to pause the game to modify the level. Doing it in realtime as I did was a headache ;P

I'm wondering which pathfinding algorithm did you use. Was it a standard A* modified or something else?

Thanks!

Thanks! I was looking for entries with a similar concept. I love you approach!

I started it as a technical challenge. My objective was to create an AI capable of traversing any platforming level and later on think about the game itself and level design.
The problem was once it was "okay", I was already low on time and adding the option to change the route and recalculate it, added some interesting challenges I had not predicted.

I could have made it easier by introducing some hacks for a specific level, but I wanted a versatile AI.
I will probably work a bit more on it in the future to have at least the prototype working as expected.

Thanks. I did not take into account recalculating the path at mid jump and it should at least complete the jump before using the new route.
The block's default position is on purpose precisely to allow seeing the AI complete the level. As it is bugged and sometimes cannot recalculate the path properly when moving the blocks, it would be impossible to complete it.

I didn't know about "will you snail", it looks awesome! Thanks for the recommendation, will definitely take a look at it.

Thanks! Yeah, my approach to game Jams is to start everything from scratch (except art, which I can't produce :S)

Your are right. If you move a block to a place where the AI can still reach the objective it works properly. It's cool to see how it uses your moved block to jump on.

I'm glad you like the idea, me too ;P So I may update it in the future to fix these bugs.

Thanks for the feedback! I later on realized that I should have implemented a camera system like "Super Mario Bros" where it only starts scrolling once the character moves past half of the screen.
I may update it in the future.

Pretty cool prototype. It would be nice to have some set of rules for the generation, such as a maximum ammount of connections per room and that all rooms with adjacent walls are connected with a door.

Thanks for your feedback! Absolutely agree with both things. I had an updated version with the points, but I did not have time to upload it.

Really fun and polished gameplay. It felt really good to control the dice, good job!

Pretty cool idea. The concept is simple but it turned out surprisingly fun.

Thanks! It's a pitty that I could not spend more time balancing the upgrades, but I'm glad you enjoyed it.

Yeah, this kind of games look simple at the beginning but are quite addictive ;P Thanks for your support.

Thanks! I just added an explanation about the upgrades in the description of the page.

Many people agree about this issue with the numbers. It is a design flaw that I will fix in a future update.

Thanks for your feedback! It's greatly appreciated.

Thanks! I would love to see someone playing the game. I will take a look if you send me the link.

Thank you! I'm glad you liked it.

I'm aware that it is quite difficult and it still requires some polish and improvements.

I'll write down any suggestions given for a future update.

Thanks, this helps me a lot.