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A jam submission

The Cave's WhisperView game page

Will you return from the cave?
Submitted by fabiloco — 1 day, 14 hours before the deadline
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The Cave's Whisper's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#113.4003.400
Visuals#113.6003.600
Audio#143.1003.100
Theme#412.5002.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Notes from gameplay:

- Main menu music is (sometimes) lovely. I like how it warps and distorts but it might do that a bit too often.

- The panning background is a clever way to make something animated and visually exciting without a large investment of work. Smart choice!

- Nice options menu, I like mouse sensitivity as an option

- Would be nice to be able to review controls from within the game

- Very retro graphics

- Nice text over the lantern telling me how to interact

- Nice jump scare from the birds flying up!

- This Templar is creepy! He keeps shifting and warping!

- Unclear if the last line of dialog with the Templar ("We'll do our best...") is supposed to be the player speaking or should the player "Stay here and keep watch."?

- Dialog doesn't close when I walk away from the Templar

- Music is minimalistic and creepy. Sets me on edge in a good way

- The bookcase in the cabin would be a nice place to have f/interact to let the player read some lore/backstory about the region

- Is the map on the wall here significant? Nice clue

- Could add f/interact to the tombstones to include some flavor text about people who died to build suspense

- Well-written dialog text

- Uh oh, found a dead dude. Ooh, free lantern!

- Don't seem to need the lanterns, do I? Can see pretty well without them

- Action/energy bar is simple and clean. Easy to understand and I like that I have to juggle different choices in how to use it

- AHHH the monster got me. Shark-faced meanie. He looks rather similar to the soldiers, so I thought he was an ally at first!

- Hmm respawned outside the cave but my inventory is empty :(

- Can't seem to run away fast enough :( I seem to be able to sprint fine except when the monster appears - then I need a full energy bar to be able to start sprinting

- Sometimes the first letter of dialog is being cut off, eg "rave one" instead of "Brave one"

- Need some more visual details, story text, things to find in the cave to make the walking more exciting

- Oh, 1/4 soldiers found. Somehow that didn't trigger before - maybe interacting with the lantern overrode discovering the soldier?

- OHHH MAAAN, I hear the monster roaring distantly but I can't see it anywhere, just sitting here spinning in circles trying to see it coming!

Overall this was fun and did a great job of creating suspenseful ambience - the audio in particular was standout for this, and the low lighting and limited field of view helped contribute to the atmosphere. I think the monster is too punishing and I pretty much instantly died every time I found him. Having to go back to the village from the start and collect inventory again made it a bit tedious to keep trying more rounds after the first few I did. Some more interaction in the cave and toning down the monster a bit would make the game more engaging, but overall this was a wonderful work! Great job, very spooky!

Submitted

Really liked the models and art, the filter makes it looks nice, just the game is too long. I felt like i was in a walking simulator walked for like 7-10 min and didnt get anywhere. Besides that it was fun :D.

Submitted

I liked it, one of the better games out here for sure

Submitted(+1)

The visuals are simply a masterpiece going for that PS1 aesthetic, my only gripe is that at first I thought the monster was a soldier because it looked so similar through the dithering. The sound design was a bit too piecing but the music made up for it especially regarding the atmosphere. Also those bats... christ almighty, I need my ligaments reattaching! XD

Submitted(+1)

Pretty good. I did feel that once you were spotted you were pretty much boned. Your sprint speed and meter is a bit too weak to give the player a fighting chance, which makes deaths feel a bit cheap. The cross worked once to ward it off but it zeroed back in on me pretty fast after that. 

I do think you did a great job on the layout of the cave, it is extremely easy to get lost even after studying the map. It might even be be a little too realistic in this regard, I think a few notable objects placed in strategic locations could have helped, even if it was just some unique cave features to make rooms seem more memorable.  I also liked how you could place down lanterns to mark where you had been.

All in all, good job on the game.

(+1)

Well, the game is very nice, but there something that doesn't convince me and that is the villain it's patetic but other than that it has a very good terrifying atmosphere. great game

Submitted(+1)

Good game! I like the atmosphere the sound & darkness brings. I also like the Visual style, although there is an unpleasant distortion effect when you get closer to textures.

Submitted(+1)

Disliked:
There was no clear visual indication that you had to wait for the sprint bar to fully recharge before you could sprint again, it made me feel a little cheated when I died to the monster when I felt like I could sprint more. The respawn points are inconsistent at times as well, sometimes when I died I would respawn at the village/cave entry, other times I would be booted back to the start. The monster also didn't look that scary, if you took away the audio, then it would look a little goofy, one of the strengths of retro graphics is you can be a lot more creative without having to rely on realism, so play into that!

Liked:
The atmosphere was a stand-out for me. The use of sounds was top-notch, I was a particular fan of how the heart-beat got louder and more distorted the closer the monsters got. Limited visibility is also a plus in games like these, I got super lost and kept going in circles around that cave. Claustrophobia was real! I also liked how you rewarded exploration around the village with a map of the cave, it's a nice little touch. The retro PS1 graphics are also great for horror games.

Overall:
A little rough around the edges, but overall a solid horror game. I'm not sure how well it fits into this Jam's theme (Graveyard Secrets) but the cave was like a grave for those soliders, so I'll let it slide!