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The Cave's Whisper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #11 | 3.400 | 3.400 |
Visuals | #11 | 3.600 | 3.600 |
Audio | #14 | 3.100 | 3.100 |
Theme | #41 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Notes from gameplay:
- Main menu music is (sometimes) lovely. I like how it warps and distorts but it might do that a bit too often.
- The panning background is a clever way to make something animated and visually exciting without a large investment of work. Smart choice!
- Nice options menu, I like mouse sensitivity as an option
- Would be nice to be able to review controls from within the game
- Very retro graphics
- Nice text over the lantern telling me how to interact
- Nice jump scare from the birds flying up!
- This Templar is creepy! He keeps shifting and warping!
- Unclear if the last line of dialog with the Templar ("We'll do our best...") is supposed to be the player speaking or should the player "Stay here and keep watch."?
- Dialog doesn't close when I walk away from the Templar
- Music is minimalistic and creepy. Sets me on edge in a good way
- The bookcase in the cabin would be a nice place to have f/interact to let the player read some lore/backstory about the region
- Is the map on the wall here significant? Nice clue
- Could add f/interact to the tombstones to include some flavor text about people who died to build suspense
- Well-written dialog text
- Uh oh, found a dead dude. Ooh, free lantern!
- Don't seem to need the lanterns, do I? Can see pretty well without them
- Action/energy bar is simple and clean. Easy to understand and I like that I have to juggle different choices in how to use it
- AHHH the monster got me. Shark-faced meanie. He looks rather similar to the soldiers, so I thought he was an ally at first!
- Hmm respawned outside the cave but my inventory is empty :(
- Can't seem to run away fast enough :( I seem to be able to sprint fine except when the monster appears - then I need a full energy bar to be able to start sprinting
- Sometimes the first letter of dialog is being cut off, eg "rave one" instead of "Brave one"
- Need some more visual details, story text, things to find in the cave to make the walking more exciting
- Oh, 1/4 soldiers found. Somehow that didn't trigger before - maybe interacting with the lantern overrode discovering the soldier?
- OHHH MAAAN, I hear the monster roaring distantly but I can't see it anywhere, just sitting here spinning in circles trying to see it coming!
Overall this was fun and did a great job of creating suspenseful ambience - the audio in particular was standout for this, and the low lighting and limited field of view helped contribute to the atmosphere. I think the monster is too punishing and I pretty much instantly died every time I found him. Having to go back to the village from the start and collect inventory again made it a bit tedious to keep trying more rounds after the first few I did. Some more interaction in the cave and toning down the monster a bit would make the game more engaging, but overall this was a wonderful work! Great job, very spooky!
Really liked the models and art, the filter makes it looks nice, just the game is too long. I felt like i was in a walking simulator walked for like 7-10 min and didnt get anywhere. Besides that it was fun :D.
I liked it, one of the better games out here for sure
The visuals are simply a masterpiece going for that PS1 aesthetic, my only gripe is that at first I thought the monster was a soldier because it looked so similar through the dithering. The sound design was a bit too piecing but the music made up for it especially regarding the atmosphere. Also those bats... christ almighty, I need my ligaments reattaching! XD
Pretty good. I did feel that once you were spotted you were pretty much boned. Your sprint speed and meter is a bit too weak to give the player a fighting chance, which makes deaths feel a bit cheap. The cross worked once to ward it off but it zeroed back in on me pretty fast after that.
I do think you did a great job on the layout of the cave, it is extremely easy to get lost even after studying the map. It might even be be a little too realistic in this regard, I think a few notable objects placed in strategic locations could have helped, even if it was just some unique cave features to make rooms seem more memorable. I also liked how you could place down lanterns to mark where you had been.
All in all, good job on the game.
Well, the game is very nice, but there something that doesn't convince me and that is the villain it's patetic but other than that it has a very good terrifying atmosphere. great game
Good game! I like the atmosphere the sound & darkness brings. I also like the Visual style, although there is an unpleasant distortion effect when you get closer to textures.
Disliked:
There was no clear visual indication that you had to wait for the sprint bar to fully recharge before you could sprint again, it made me feel a little cheated when I died to the monster when I felt like I could sprint more. The respawn points are inconsistent at times as well, sometimes when I died I would respawn at the village/cave entry, other times I would be booted back to the start. The monster also didn't look that scary, if you took away the audio, then it would look a little goofy, one of the strengths of retro graphics is you can be a lot more creative without having to rely on realism, so play into that!
Liked:
The atmosphere was a stand-out for me. The use of sounds was top-notch, I was a particular fan of how the heart-beat got louder and more distorted the closer the monsters got. Limited visibility is also a plus in games like these, I got super lost and kept going in circles around that cave. Claustrophobia was real! I also liked how you rewarded exploration around the village with a map of the cave, it's a nice little touch. The retro PS1 graphics are also great for horror games.
Overall:
A little rough around the edges, but overall a solid horror game. I'm not sure how well it fits into this Jam's theme (Graveyard Secrets) but the cave was like a grave for those soliders, so I'll let it slide!