I liked the art style! It was a bit frustrating to understand how to start a game, and it would be cool to have a wider range of dice effects up to lives and level skipping. I also didn't understand the meaning of lives because I played badly but they didn't run out still. Would I start over then?
level visuals are just *chef's kiss*! though the idea is not unique, its implementation was one of the best I've seen so far. level design is cool too, I think it can turn into a good minigame after some polish
this was nice! took some time to understand how to play it together, but it was fun, and music and visuals are good too. idea is very unique either. i like it, hope you will get more ratings soon
it seems like an interesting and original idea but I didn't make it through the first level, I kinda understand the objective but every time I come up with a plan road just snaps into a shorter state. with instruction and some playtesting, it can easily be much better!
didn't see a runner game with this idea before! gameplay was nice, but I didn't get what does the number on the flail means and on that conditions it breaks the chain with the platform
strange but it's the first block sliding game i saw on the jam. even if amount of levels is small, it felt good to play through them, especially the last one took me a while. Also wow, you've submitted 2 min before the deadline, glad you make it!
the concept is cool and simple presentation looks nice! however, levels seemed quite hard for me, I think after some more playtesting it can be polished. good job!
Our team had the similar idea during brainstorm but in 3d. It's great that someone implemented this!
oh wow! what a fantastic entry! very original mechanic, pleasing graphics (color themes!!!), interesting enemies — definitely a highlight! thank youuuu