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A jam submission

Let's ROLLLView game page

Submitted by StacyGao — 6 hours, 58 minutes before the deadline
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Let's ROLLL's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#2544.0284.028
Fun#3813.6943.694
Overall#4123.7693.769
Presentation#9863.5833.583

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player has to join the squares together and roll that shape to get over obstacles, the result shape will affect how it rolls, and to change the shape the player has to unjoin the squares.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Reminds me of Getting Over It, but just a lot more fun! I really like how the character spins, instead of just walking. I have played so many platformers at this point, your game was a refreshing twist!

Developer(+1)

Thank you so much! Getting Over It is a great game, I am glad my game reminds you of it!

Submitted

I'm always happy to leave feedback on great games!

Submitted(+1)

I love the concept and the minimalistic art. The only thing that I will say is that the beginning stage is a little too hard. But this game has a lot of potential.

Developer

Thank you!

Submitted(+1)

the concept is cool and simple presentation looks nice! however, levels seemed quite hard for me, I think after some more playtesting it can be polished. good job!

Our team had the similar idea during brainstorm but in 3d. It's great that someone implemented this!

Developer

Thank you for playing it! 

Submitted(+1)

Your game shows a game does not need fancy graphics to be really fun ! I really like the concept, good job!

Developer

Thank you so much! I am glad to know you like it.

Submitted(+1)

This is pretty fun! Challenging but achievable once I start getting used to the mechanics (though sometimes I do just brute force it then it works xD). Like what CrispGalileo pointed out before it'll be nice to have a join button, and maybe some recommended shapes for what might work better for earlier levels so players can learn and explore as they go on. But great job to make this in 48 hours, I see great potential for this:)

Developer

Thank you! The "recommended shapes" is a good idea, I will add it.

Submitted(+1)

This is great!  Very clever, and this allowed for a lot of creativity by the player.  I liked the stats-breakdown at the end as well.  Great job, 5/5 originality!

Developer

Thank you so much!

Submitted(+1)

Fun. but too hard.

Developer(+1)

Thank you! I can add some easier levels.

Submitted

Fun. but too hard.

Submitted(+1)

This is a really cool idea and it's fun. I know the controls are supposed to be hectic, but it was a little too unforgiving/random for my tastes. The ability to jump depending on color tied in well.

Developer

Thank you! I agree with you, the controls completely depend on the Unity physics system. I should make it more forgiving, but I haven't figured out a way though lol...

Submitted(+1)

I first thought it was a simple plat former but after I got stuck to the block the whole game reached a new level. I think the idea is very smart and it also connects to the theme very well.

I like the simple graphics and the sound design fits!

The only thing is that you cant really do controlled jumps and sometimes I jumped really high XD

All in all a very solid and fun game.

Developer

Thank you! I'm glad you like it XD

I am with you that the jumps should be controlled better (and I jumped very high sometimes too, maybe Unity's physics system got confused lol). I will work on it to reach a balance between the physics and player's control.

Submitted(+1)

The game is pretty challenging and the idea is pretty original too. The only issue that I have is that I feel that there’s no way to “master” these controls. I feel (maybe it’s just me) that the jumps I make are a little too random. Most of the time, I can’t find a relation between the shape I’ve formed, and the height it reaches when jumping.

But that’s just me, of course, and it doesn’t mean that the game was boring or anything, just a little frustrating at most.

Good job!

Developer

Yes, the sense of "mastering" is important! The jumps are entirely handled by the physics system for now, and the factors that decide the jump heights are not clear. I need to make some changes to the controls.  And also, I want the shapes to have more influence on how the player moves too, so I will work on that. Thank you for the suggestions!

Submitted(+1)

Very fun! Almost gives me Getting Over It vibes from the difficulty due to the physics, but I like it! I sort of wish you could hit a button to join instead of it being automatic when you touch to give you more control over the shape. 

Developer(+1)

Exactly! The Getting Over It vibes is what I am aiming for, so thank you for sensing it! And the "join button" is a  brilliant idea, I will do it XD

(+1)

Very fun and quirky!

Submitted(+1)

This game is so challenging yet simple, the concept also pretty neat! 

(+1)

Neat. I launched myself up to the second goal and lost the second white block so I had to restart

Developer

Oooh right, that might happen, I will fix it. Thank you for pointing it out!

(+1)

what is the controls on mobile 

Developer

Sorry, it is only on PC... I haven't added mobile controls yet.