This was fun! I especially loved the mix of 2D pixel and voxel styles. The movement was nice for me, I found it added to the tension. The planets were all very interesting with their unique mechanics too. (And who is that mysterious guy in black??)
manekinoodle
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Thanks so much for taking the time to record your playthrough! The optimal strategy was (as you can probably tell) unintentional, but maybe if more people had left their lunches laying around in the level that probably wouldn't have been the case.
(And the story and art were mostly me so thanks again ;))
After that intense intro, I came into this expecting a lot. Really loved the combat! It got a bit meditative after a while but that was a good thing for me XD The procedural generation was really cool as well, and I found myself exploring a lot after hitting the required quota of enemies. All the art is great too, but the styles really clash somehow. I'd recommend picking a style of asset and sticking to it for everything in the future.
This was awesome! The runes let me have +15 defense x 15 for each missing HP point which was glorious. The art direction was great, love the Earthbound vibe to it! The wall walking was a bit confusing, and while I appreciate the autobattler (and the speeding up for QoL), I wish I could have skipped it anyway. Overall, great work!
This was a good classic cosmic horror action game. Great use of assets where it's thoughtful and not too noisy. The lack of a minimap was a bit disorienting at first, but the locations were done in a way that it was easy to navigate using landmarks. The combat was a tad confusing, but I finished the game in the end. :)
Really love the Egyptian style of this entry! The game played well, with the exploration being especially good! The minimap is helpful, and the handcrafted level really lets all the setpieces shine. The final encounter being there the whole time you're in the last part of the level stood out too. Combat was a little simplistic, but the characters balanced each other out well.