Thanks for the feedback! Yeah you're right, it's still missing a lot of elements like UI, sounds, menu, etc. We ran out of time before we could implement those, but we are planning on further developing the game so stay tuned if it caught your eye!
ManuMoura
Creator of
Recent community posts
Cool concept with nice graphics and mechanics! Music and art were spot on! Movement was sometimes difficult to conceptualise with WASD, where W and D move you to the right and A and S to the left. Mabe shifting the perspective to front-facing or shifting the angle slightly could help with that. Really cool use of the sun and think inside the box wildcards, great job!
Cool project, the art looks amazing! I'd suggest adding a quick tutorial or tutorial round to explain some of the basics (voice-over was helpful, but something indicating where to click to end the pull could help with first time players). Would also be cool if we progressed through the tunnel as we progress in the game, or have some sort of indication. The number of monsters increases but it's hard to tell when we're getting close to the next phase. Fun game that fits well within the jam and has some interesting mechanics :)
Art and animations were really nice. As some already mentioned, it's a nice and straightforward game, it would be cool if the obstacles would also impact the fox and give you some incentive to zig-zag some more! Have you considered making it so that it just get increasingly fast until you get caught by the fox instead of a predefined end? Make it go as fast as the player can handle without losing could be a fun approach. Good job :)
Incredible artwork and music! Mechanics and gameplay are also very impressive and the use of the sun wildcard was done very smoothly. Only suggestion would be to slightly decrease the timer on the sunlight charging (and maybe a very little bit on the jump). On the sunlight I always charged both uses and it ended up being something like 8 seconds of standing still. Maybe it could be incremental (2nd charge takes less time than the 1st one). Overall a very fun game, great job!
Cool game, we also thought about doing something related to the "Esc" key but ended up going a different direction! Good job! Did you consider using the mouse pointer to control attack direction? Took me a bit to figure out the direction of the attack was the latest move direction, managed to get myself killed like that a couple of times :D