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BitRush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #495 | 4.000 | 4.000 |
Style | #613 | 4.087 | 4.087 |
Overall | #749 | 3.754 | 3.754 |
Enjoyment | #1997 | 3.174 | 3.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You change the character's resolution, i.e. the image scale, to interact with your environment
Development Time
96 hours
(Optional) Please credit all assets you've used
See game opening credits
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Comments
Absolutely love. It's such a fun concept. It is definitely difficult and requires a 'Get Good' component, but it's still fun.
Thank you so much! I'm glad you liked it :)
Too hard for me - would be a lot better with more visibility, like being able to see further along down the road. Also, the intro text is hard to read on a high res screen a few feet away - a fullscreen mode would fix this as well as changing the text.
love! the character is awesome, the music in all resolutions is good and the concept is perfect for a jam submission. would love to see a fullscreen option.
I can't dl the game for personal reasons but gave ya a good rating. Grats on finishing one of these
really like the resolution gimmick and i really like the character art! but yeah, the generation often create impossible obstacles, specially with the car, that guy needs a speeding ticket or two (or eighteen).
hi there, thanks for playing our game. we seem to be having a bug with some computers that we'd like to address in future releases where the max jump height is about 1/5th of the screen instead of being about 4/5ths of it. how high were you able to jump when you held W or space? if it's not high enough to clear a stop sign, then can you please provide some details about your keyboard, keyboard settings, and your OS?
I like the idea, bit the game is too hard, i think. Often cars accidentally appears while you try to dodge other obstacles, and you just cant dodge both types of obstacles at the same time.
Also i don't inderstand how to get gems which spawns high above.
hi there, thanks for playing our game. we seem to be having a bug with some computers that we'd like to address in future releases where the max jump height is about 1/5th of the screen instead of being about 4/5ths of it. how high were you able to jump when you held W or space? if it's not high enough to clear a stop sign, then can you please provide some details about your keyboard, keyboard settings, and your OS?
Oh, i see. I could barely jump over little possum. I have "Bloody Q100" (standart settings, i guess. I didn't change anything) and Win 10 pro, v. 22H2, build 19045.4780. Hope it helps
Very cool concept, I don't think I've seen anyone interpret prompt using resolution yet. The music is great at all resolutions and was really nice touch. I will say that the jump felt a bit useless and the game was a tad too hard but that might have just been a skill issue. Nice job!
Very interesting concept and art style. The execution could be more refined though, since the correct resolution to switch to isn't conveyed properly.
Love the music in this game, especially how it changes when you switch resolutions! I enjoyed the visual style as well. It's a really neat idea for a game, but I found it a bit overwhelming to try and remember what obstacles could be dodged in what resolutions. There are pictures in the top right corner, but you don't really get the time to look there and it doesn't feel intuitive to understand what obstacles match what resolutions. Despite that, it was a great take on the theme!
omg we had the same interpretation of the theme! we made a game about resolution scaling as well! also that is a cute dragon :)
Unique interpretation of the theme! It definitely has a steep learning curve and the way in which you tell which resolution is immune to which obstacles could be more intuitive but overall a well executed idea. Great music and sprites :)
The concept of changing the resolution is really clever! And the art looks good and makes it easy to differentiate resolutions.
I do like how this concept interacts with the gameplay, but I think it could be improved. Right now it’s not really intuitive what obstacles can be ignored. You kinda have to remember it, and the fuck that there are different objects in the same group doesn’t help. Some sort of color-coding would probably help.
It would also be a good idea to give the player some amount of leeway but adding HP, so that you don’t die in one hit and have time to learn the resolution -> obstacle interactions.
Overall great job!
I found it a bit too fast paced for me, I struggled to conceptualise which resolution I would want to be in before I hit the obstacle, but I love the concept itself!
The music switching with each resolution was a great idea too. Really cemented the theming.
Nice idee, if you like clicker and the obbit, check my game ;)
This is such a unique concept, i love the scaling of different resolutions!