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Marco S Hampel

13
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10
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A member registered Jan 20, 2020 · View creator page →

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Had fun. I feel like it reaction time necessary for the hawks is a bit high (aka they appear too fast) given how often you can echolocate. Echolocation was well done but a bit enemies were a bit difficult to dodge while also managing to stay afloat, hit space for echolocation and watch out for floating blocks. Cool concept though.

Really enjoyed the game and the way you visualized sonar was cool! Couldn't get the upgrade system or missiles to work. Also O2 doesn't refresh on surface (if I understand how it works). Enemies are also really tanky. Awesome game though, good job!

Cool concept. Maybe make the enemies move a bit faster? Was waiting a while to move them away. Also enemies are kinda hard to see.  Had a lot of fun, fits well with the theme like the assets!

Really enjoyed the secret level!

Yeah, we were a bit short on time so we didn't get all the effects we wanted. But we'll keep that in mind for the future. Thanks for the comment!

Thanks for the comment! Yeah, we ended up a bit strapped on time with the audio but I'm glad you liked the game!

This game is really defined by its art! Great job!

I really enjoyed this game! Going around in circles collecting ducks was very relaxing. Also loved the low poly feel of the game! One comment I'd make is that the camera movement felt very stiff near the planet's poles. But in general, great game!

😄Thanks for the comment! Glad you enjoyed the game, we put a lot of effort into creating a good atmosphere so I'm glad you liked it!

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Thanks! 😄We were a bit rushed with audio design so we'll keep that in mind for the future! Appreciate the comment!

As far as I know the Mac build isnt fully functional right now. I'm working on fixing the problem.

I've also worked on Unity! Programmer, and basic 3D modelling on blender. Let me know if you are still looking for people!

Sounds great! Added more music!