Thanks for playing! I fully agree, I'm not proud of the wall-of-text-tutorial but I ran into time issues unfortunately.
Marivahlio
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Enjoyable game for sure! As mentioned by others, well done on the game juice: the combination of glass shattering, the slo-mo and the particles feels really satisfying, though the player's movement, mostly the jump feels off.
I played it multiple times and one time there were 2 blue platforms that spawned on 1/3rd of the play area, I really liked that! I wish the game was more focused around it's movement, and a way to utilize the roll mechanic as perhaps a dash. Right now there's a lot of empty space in the level which feels like a missed oppertunity.
The gameplay concept is fun, though impossible to dodge bullets sometimes, overall well done!
I liked playing it! This game has a lot of art so together with the programming all in 48 hours is impressive. Tutorial was short, clear and to the point, very good.
I did had a bug where the emotion chart began rapidly vibrating. I also couldn't change my bet anymore, I tried it in different orders of first selecting the dice and then the money but I couldn't get it to work.
I like the idea. I played all three courses and they are all quite empty. There's sandbanks in the level but as far as I'm aware it's aestethics only which feels like a missed oppertunity. The dice felt very heavy and big, this game might've benefited from a smaller scale dice with less sides and more obstacles along the way. Either way I did enjoy playing it!
Very creative way to combine chess pieces with a die. When there were more than 3 enemies on the field it felt a little long before i could take my turn, since i can only move 1 space most of the time. The Bishop was hard to kill for sure, but i managed to trap his line of movement which made me victorious. Ambience and art style mix very well with the music and SFX.