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Martin Halldin

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A member registered Aug 06, 2018 · View creator page →

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That was really cool! Very polished for the limited time and the gunplay - especially the controller itself - felt good to play. Something worth pointing out is that - for a gamejam game made over a weekend - the balancing you've managed to achieve is impressive. Didn't feel overly challenged and at the same time not too under-stimulated. Great work to everyone involved!

One thing I noticed was playing the browser version doesn't lock your mouse so I couldn't look fully back in either direction without tabbing out, moving my mouse and then tabbing back. I'm sure if I played on a desktop build that wouldn't be an issue though so I'm not counting it as an issue or anything. Same with the browser version having a "quick to desktop" button on the menu. Both are very small nitpicks in a game that otherwise have few to none. Great work overall!!

Thank you so much! Of course I'll check yours out as well

Very cool concept and I love the art style. I would love to see this idea developed further with more maps in increasing difficulty because this feels like a game that - while good in a jam format - would also work great as a longer puzzle game. I want more of it, basically. Great work to everyone involved in this!

The Inscryption comparison is high praise, thank you so much! I spent a lot of the jam just doing polish work because everything was built from scratch and I still wanted it to be presentable, but I'm happy with how it turned out. Means there are some things I wanna fix after the jam is over tho, but it'll have to wait until after the voting is finished. :)

Thank you! Yeah I like the concept of scaling something but in the opposite direction. We have oceans, caves and space that we've explored, but what if we just dug straight down? Happy you enjoyed it!!

Super cute and creative, very impressive this was pulled off over a weekend. Great Job!!

Mini mini spoilers: The keycards were spelling out the combination you had to enter using the four buttons under the bottom left monitor! If I had more time I would've made that part of the game a little more clear. Once the voting is over maybe :)

Thank you so much, happy you enjoyed it!! What took the longest was the narrative part and making sure the tone was right, but I'm very happy with how it turned out given the limited time.