That was really cool! Very polished for the limited time and the gunplay - especially the controller itself - felt good to play. Something worth pointing out is that - for a gamejam game made over a weekend - the balancing you've managed to achieve is impressive. Didn't feel overly challenged and at the same time not too under-stimulated. Great work to everyone involved!
One thing I noticed was playing the browser version doesn't lock your mouse so I couldn't look fully back in either direction without tabbing out, moving my mouse and then tabbing back. I'm sure if I played on a desktop build that wouldn't be an issue though so I'm not counting it as an issue or anything. Same with the browser version having a "quick to desktop" button on the menu. Both are very small nitpicks in a game that otherwise have few to none. Great work overall!!
Martin Halldin
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A member registered Aug 06, 2018 · View creator page →
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The five crew members of The Tulpar are stranded in space, shrouded in perpetual sunset. God is not watching.
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Katamari Damacy but upsetting and horrifying. Fish included.
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Live through the power fantasy of being a sardine. Make oily friends. Make good choices.
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Very cool concept and I love the art style. I would love to see this idea developed further with more maps in increasing difficulty because this feels like a game that - while good in a jam format - would also work great as a longer puzzle game. I want more of it, basically. Great work to everyone involved in this!
The Inscryption comparison is high praise, thank you so much! I spent a lot of the jam just doing polish work because everything was built from scratch and I still wanted it to be presentable, but I'm happy with how it turned out. Means there are some things I wanna fix after the jam is over tho, but it'll have to wait until after the voting is finished. :)