Yeah, I built it to be played in full screen. I am very new to godot and game development in general, so I honestly do not have any idea on how to make it so it can be played with out being full screen. I will learn though! The traps I've tried going with a larger randi number but it seems to either be way to many traps or ends up being very few, and then the game has no challenge at all. It is something I will also be trying to learn more on that for any randi I implement in future games. I appreciate the feed back and if you have any tips on how to improve I am all ears (or eyes in this case). Again Thank you for the feedback and for playing!
MaskedBacon
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A member registered May 06, 2023 · View creator page →
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A heist game with randomly generated loot and traps. The more you steal the slower you move. So less is more.
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He is hungry for loot! Pluss a big bag would be pretty noticeable lol. And yea the rng spawn on the traps can really snag ya. Durring testing I had a spawn of 3 ice/blue traps all in front of the front door I wanted to punch my own creation. 😆
I hope you enjoyed the game though over all, and thank you for the feedback.
Force Field Shield Calibration Station jam comments · Posted in Force Field Shield Calibration Station jam comments
lol I had thought about puting in a drop loot to get away from the guard and then youd lose any value of it. But I decided not to because I thought it might take away from the theam of the jam. Also because I ran out of time. 😆 I might implement that as a feature tho down the line, we shall see. Thank you for the feed back! I hope you had fun playing.