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(2 edits)

I don't know how that's possible as the bones are both the same in Blender when I imported both  the Animation FBX and the Character's FBX, and I also Exported  them from the same file and have not touched the bone names. Can you show me an error or something?

This is the first error message I get

Ok, From what I see, the problem might be "root_x" not being named "Hip" or "Pelvis" as "Root" is the Root bone for both the character and the Animations rigs, so try renaming "root_x" to "Hip" , "Pelvis" or something else and see if that helps.

I have tried this and there are still a bunch of bones like twist bones etc that are not in the animation skeleton but in the FBS skeleton. Which is why I asked if you could match the skeletons please

I can see if I can remove the extra bones, but from what I'm seeing in Blender  the extra bones are also in the Animation files. Which Animation FBX zip are you using?

(+1)

I cant remember which Animations I am using, I think the top one.
Is that correct?

Yes, "Unity Sex Animation Pack Anima Mesh[FBX]" is the correct one, I'll update them to remove the extra bones and see if that helps.

but that Anima Mesh pack only contains the Skeletal FBX and no animations. 
So I use that anima Mesh FBX with the Animation Pack.
Is this correct?

(2 edits)

Yes, the Anima Model is supposed to be for retargeting the Animations to the model.

I just Updated the Anima files,  I removed the twist bones and changed the "root_x" to "pelvis".