no.
MatchaFlavor
Creator of
Recent community posts
Unfortunately we were unable to implement everything we wanted to do for this. The gameplay we were able to come up with in the end is to keep punching people in the mall for coins to save up for each gift on the list. There is a boss round once you get all four gifts. Gifts are purchased through the side stores on the northwest wall of the corridor.
We wanted to incorporate items you can get at the kiosks in exchange for XP, some random round modifiers, etc. We may still add these updates in a separate release from the jam after the fact.
Thanks for giving the game a shot!
You will know. The jam is supposed to be a challenge, and if you cheat at that, you're only cheating yourself imo.
In essence, they'll probably never figure it out unless it's blatantly obvious code has been ripped elsewhere. But it's ultimately up to how much respect and discipline you have for taking part in a challenge.
Give https://crowdforge.io/jams/cgj a shot. It'll help you get on track.
Don't let a game jam be a total measure of your skill. The only thing that will help you isn't doing a time-sensitive competition, but taking your time to familiarize yourself with the engine and code you're working with. Practice, practice some more, see if you enjoy it, then ask yourself whether you want to keep doing it.
With that said, Jams are pretty fun. Don't look at it as a competition, especially for your first one. Just think of this as an opportunity to create a finished product (Deadlines certainly help with that aspect at least, LOL)
So, assuming this is your first Jam, you have a set period of time to develop a game (in this case a week) and submit it to the site. The game must follow a theme announced at the start of the event and must be finished and submitted by at least the last day of the Jam.
Afterwards there will be a two-week play and rate period where everyone gets to rate each other's games based on criteria defined in the rules.
It says quite clearly:
- Everything has to be made during the jam. This means you can't reuse any code or assets you made before the jam or from other sources.
But generators are allowed:
- Generators are allowed, as long as you have some control over the output.
So check into things like SFXR for sound effects. For music, I've been playing around with Bosca Ceoil too!
Actually...
"Overall winner (#1 of all participants with the highest average score divided over all categories)
This team or person did so great that they are rewarded with a year long Unity pro subscription for the entire team of winners.
Winner of each category
The winner of each category will recieve a bundle of assets from the Unity asset store specifically handpicked by us for this jam! In the bundle are tools related to many aspects of game development, to give you a good palette to work from in the future!
The participation winners
Everyone that joins the jam are already winners, like we tried to tell you before!
Because of this everyone that joins the jam, will get a discount code for the same asset bundle awarded to the category winners! This way, you too can get some great handpicked assets at a discount!"