Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mau Lundell

18
Posts
1
Topics
20
Followers
8
Following
A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

So when making the art, should I paint it using the base GB greens for backgrounds and then tell you which palette I chose, or should I paint it with the colors of the palette directly?

Really pretty game. Loved the perspective chosen for the home area and the shift from home to work being visually distinct was a good way to indicate the storm shift. Good job!

Very nice and atmospheric game, really loved the art!

Hope you enjoy! https://itch.io/jam/brackeys-12/rate/2971872

Loved the cozy art! Gameplay fit the theme really well and I really enjoyed going for the elusive swordfish. Keep up the good work!!

Nice tower defence game. I was really intrigued by the visuals of the game, it made me want to know more about the witch I'm playing as and why she is being attacked. Great job!

Loved the cozy vibe. Amazing art and the sound was very soothing. Great job!

Really nice and atmospheric game! Would have loved if the actions could have been deeper in gameplay since I just wanted to stay longer in the game. Great job!

Good use of the theme as a sneaky ninja with the calm, that then erupts in chaos as you kill the target. Keep it up!

I really liked the athmosphere of the game. It felt very moody and eerie. I think you nailed the abandoned and desolate town feel.  I also liked how you made a roaming storm the "enemy", it fit the jam theme and the mysterious vibe.

One thing I would have liked to be explored more was how the player can interact with the storm. Currently it was very much a "Avoid the storm or you eventually die".  So if you had more time I would have encouraged you to explore things like "What can the player do when caught in the storm to get out of it?" would be a good starting point.

It was also very hard to figure out what I was supposed to do in the game. I eventually found the book after having died once. Think about how you lay out the town and the important objects to make it easier to both navigate and make it easier for the player to make decisions of where to go. That way the player won't have to search randomly until they eventually find something.

Overall, I think you did great, keep at it!

Could not get the keyboard controls to work. But I did get it to work with Gamepad, everything except the talking worked with it.

The platforming was good, but it was a bit frustrating at times. Because of this, it did not feel very calm, as I interpreted that the storm that was to come was the final boss at the end. I think the gameplay could have fit the theme better if it tried to strike that balance a bit more where the platforming wasn't as intense and then the final boss was hectic.

But overall I think the game functioned well and I did have fun and wanted to beat it all. Keep up the good work!

(1 edit)

Yes, I'm well aware of this games short comings. It was my first game that I programmed myself so it is definatly bad. But I can assure that there is no virus attached, as it was made as a higschool project. As for the window you can use "alt+enter" to put it on fullscreen (I should probably add that to the description). Thanks for giving the game a shot anyways, it's fun to see!

I really enjoyed this game! Very fun and unique concept. The way you found a way to use a simple mechanic as the attachment to the ship to create a fun "combo" thing felt very satisfying, great job! My only real complaint would be that it resets the whole game when you fail instead of just that level.

The puzzle mechanic is really fun, but to me, the visibility issue with how far away the characters could be from each other felt pretty frustrating. I also would have loved if there was some kind of setting for the magic dudes, so that it could be a nice complete experience. Definitely the beginning of something really fun!

Really fun game! The way you used the simple mechanic of a weird hook mechanic was very fun and interactive. My only issue was that I could not affect the momentum while in the air. 

gigel

Sorry to hear that. When you extract the folder make sure that everything is still in the folder. There should be two folders and three files in a folder called "build5". The one you should run to start is in the "build5" folder and it's called "GameJamMakeDaMeme.exe". Hope this works!

Hi, awesome that you liked it!

We aren't currently making more games together since we have moved on from highschool to other education. But all of us are creating things here and there on our own. I publish most of the games I make during my time at Futuregames and hopefully you might like some of those. Tho they are mostly 3D instead of 2D.