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MaximusGDN

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A member registered Sep 30, 2020 · View creator page →

Creator of

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You can't sync them, however you can import them to another platform.

Click on the book on the menu and go to the Stat tab. From there you should be on the unlock tab and you can see a button "Copy achievments". It will give you a text that you just have to use in the "Load achivement" button on the device you want.

It will not take your current progress in a dungeon but at least you have all the games modes, heroes, items and monsters that you have unlocked so far

No problem, I was really tired after the jam aswell ^^

It's true that's it's very intuitive to just click but it's not very confortable to play ;). But hey, for a 48h game it's very well done :D

Nice idea ! It could be pushed even further if you let the player draw a sort of base (with different colors) and then different type of enemies invade you ^^

It's hard to move and draw at the same time, use the mouse to shoot and Space to draw and it's a lot better ! But overall the game is fun, the idea is original and it works :D

Wow incredible ! That is a very well polished game for 1 person ! Everything looks great and the gameplay is cool :D

The only thing that bothered me a bit is that the snap  won't allow you to place a piece exactly where you want, like it's stuck when there's a lot of things around ^^

But overall the game is incredible, very nice work here, good job ! :D

Hey I love the concept of your game ! Unfortunatly as we can shoot the rests in any order, the music is kinda messy. It would be great with good songs to listen to while shooting things :D

Thanks for your enthusiasm ! We're always happy when people enjoy our game ^^

We have plan to develop it further, we have more enemies almost ready (we didn't had time to animate them in time ^^), we plan to fix the UI and rework the card system to make it less rng, more tactical so we can make better levels and harder ones :D. The actual difficulty of the game rely on the cards you draw :p

I retried it and it worked well, I don't know what happened the first time but it works now ^^

It's possible that the problem came from me and not the game tbh :D

Thank you for your feedback !

We're all happy if you had fun playing our game ! There's a good chance that we will polish the game in the future and improve the card system to reduce the rng impact ;)

Overall the game is nice and the concept very intersting ! As everyone else said, the controls are heavy and not very responsive ^^.

I saw your reply to another post and yes you should have trusted you more. You can quite easily make a simple controller that works fine. Even if you don't have all the features that you want, at least you know what you're doing and you can improve it bit by bit without breaking the whole thing ;)

But great job overall, the game is great beside that, nice art and music too :D

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I like the idea, it's quite creative ! I had a bit of trouble to understand the system at first but after that it was kind of fun ! The little sound and animation when we hit the blobs is really satisfying ! ^^

Nice job !

EDIT : It would be a lot bette if you managed to make better controls, it's weird to click to move and attack at the time. If you split up those actions it would be a lot more satisfying to move ;)

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Fun idea but like the others, I had trouble with the jump but if you fix that it can be a really fun little game ;)

Wow awesome, the speed feeling is really great ! Love the music and sound effects, that matches really well. The concept is cool and pretty well done. It is so cool to just flying around, very nice job ! :D

Thank you for the feedback !

To fix the frustration of the randomness we had to play a lot and that was not easy as it is our first game jam for the majority of the team ^^. But thank you for the comment, it really helps us to see what we can improve ! :D

Nice little game ;)

I noticed if you are take to much time on the rythm part, the music stops at one point ^^

Wow that's so cool ! The idea is awesome and everything is fun ! I love how we can pass the ball to other pieces. This game is already well finished and the art is very cool too.

Very nice job on this one, if it was an online game on Steam I would definitely play it :D

As a chess fan I really love the concept ! The RPG style brings a lot of interesting things and the ideas are great. I can imagine this concept to be a full game I would definitely play ! :D

Very great job on this game, I love the art too, with the little witch hat on a pawn, it's so cute :p

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Thank you for your feedback ! It really helps !

We didn't had time to fix the UI unfortunately but we're aware of that ^^. We had a hard time to choose the right cards for each level, it's indeed very RNG and could be improve in a lot of ways. Some of your ideas can work great ^^

That was very fun to make and it's nice to see people enjoying it too :D

Very cool concept, it's very fun ! The music is a bit too aggressive imo. But it's a really cool game, it gives more interest in a clicker game, nice job ^^

The thumbnail was really appealing ^^. It's a little bit hard to aim with the keyboard tho, as we can't move the camera, but I guess it's supposed to be played with a controller ;)

But that was nice, it's well finished there's no big visible bug, it works great !

Doesn't run on Windows or Browser, so it doesn't match the rules. I can't even test it

Nice little game, very relaxing and easy to understand ;)

Nice little game, kind of relaxing :p

Unfortunatly my sword was oriented backwards and I couldn't hit the pawns x) But the artwork is really cool :D

Very nice ! I love the idea ! Simple and clean, good job !

A little bit hard to know when the melody begins, the first jump is harder to time than the others. It's a small thing but it could improve the game a lot if you find a way to show the start ^^

https://ardos12.itch.io/sneaky-scout-challenge

Thank you in advance ^^

Thank you for playing and your review !

Slay the Spire was obviously one of our inspiration for the game ^^

The card movement is a little weird but we didn't have enough time to fix it, it could be improved like a lot of things. We almost manage to add an other enemy type but we couldn't animate it in time :p

Nice to see that some people enjoy our game, it was also really fun to make for us !