Thanks :) I am already working on debris, and the water. I have been learning how shaders work, so hopefully the water will get a nice effect. The speed indicator is new, I like the idea and will look into it :)
Mcfee
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I liked this very much, simple defence game. Though I found it very punishing that I couldn't move the defences between rounds. The new defences didn't seem to be enough when the number of enemies increased. The sniper tower also seemed to attack in a direction even though the attack zone was a circle, plus the range seemed infinite?
Good work, it did hold me for a couple of rounds, just messing with the different defence types :D
Fun idea, event playing with solo I could see this being fun with friends. Though I found it hard to move, and I got stuck if the player leaned too much. Once the right player got stuck at 'spawn' because he was all the way to the right? Making the movement more responsive would also encourage the players to dodge the attacks.
Good work people :)
Hey! I like that you mention what your intention were and what went wrong, I think all programmers has been there - using far too long on something and then the deadline just inches closer. I my self spent far too long on learning how shaders work to get a water effect on my game, which I had to scrap because it just wouldn't work :) Good thing is that your animations are good and smooth. Your level is good, I see its potential :) Keep it up!