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Mechanical Tomato

10
Posts
6
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A member registered Jul 15, 2024 · View creator page →

Creator of

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This game got me really hooked, with a great gameplay loop, and beautiful art as well. It felt well-balanced and was a great manifestation of a roguelike defense genre! I wish the card were a bit higher on the screen, so I could see the minions and collect resources easier, and maybe bigger since they have a beautiful art to be appreciated more! The "fart" sound for a failed cauldron charge bothered me a little, but all the other sounds are beautiful as well.
Muito feliz de ver brasileiros na Jam arrasando muito! Parabéns :D

Such a beautiful pixel art game, and so polished as well! The animations feel very good, and the idea of a dungeon crawler deck builder roguelite really entertains me! The only off-behavior was the game over menu that got stuck, but besides that, a great game for real! Loved the in-theme soundtrack as well.

Such an incredible, lovely game! I felt so confused and hooked on the gameplay at the same time, 10/10 felt like the ferret trying to navigate it all! Cute sounds, very engaging, and a super cute theme as well <3

Thank you so much for playing our game and for the great feedback!

It's amazing to see the feeling we wanted to convey with our game, expressed in your words <3

 We had the same amount of hard work as we had fun, most definitely! 

I absolutely loved the great voiceover and the opening scene! Great job setting the detective genre in this game. There were a few mismatched in dialogs and voiceovers and a few repetitions, but I do imagine how tricky it is to make long dialogs like that sync perfectly. The magic investigation light mode conflicts a bit with the navigation arrows between rooms, sometimes they would vanish when changing from the magic sight and back again. Even so, the characters have great personalities, and I got really hooked on the mystery.

Congratulations on participating in the Jam!

If you have time, check out our submission to this jam! We would love to know your impressions: https://mechtomato.itch.io/azar

The gravity and mechanics felt good and were well-balanced. I did not find the game hard, but it was a little too time-consuming to equip a card every time I needed to use a skill, especially since the card on the left overlaps the last card I've used and I cannot use it again, only if I restart the level. The animations were amazing to see. Loved to see the little guy falling while holding a block, very beautiful! The level design has a great difficulty progression as well! Great itch.io store customizations :D

Congratulations on participating in the Jam!

If you have time, check out our submission to this jam! We would love to know your impressions: https://mechtomato.itch.io/azar

Beautiful game! Loved the ongoing sunset, and got curious to know the inspiration for making the character a walking skid... The movements were more on the faster side, but since the side scroll map was big, It felt nice. Lovely soundtrack!

Congratulations on participating in the Jam!

If you have time, check out our submission to this jam! We would love to know your impressions: https://mechtomato.itch.io/azar

The gameplay felt nice and balanced, it was easy to catch the feeling of shooting and had a great difficulty progression. It would be nice if the character sprite followed the walking direction as well. Congratulations on participating in the Jam!

If you have time, check out our submission to this jam! We would love to know your impressions: https://mechtomato.itch.io/azar

Congratulations on participating in this jam! I liked the soundtrack and environment modeling. But the short vertical field of view and very fast sensibility of the mouse made it a little difficult to navigate the game. With that, the gameplay was not clear to me before visiting your GDD.

If you have time, check out our submission to this jam! We would love to know your impressions: https://mechtomato.itch.io/azar

I loved the vampire survivors-inspired gameplay. I particularly enjoyed the bigger resolution and wider field of view compared to other games of the genre, but my FPS started to drop as the enemies spawned. Beside the performance drop, I love the aesthetics. Congratulations on the game!

If you have time, check out our submission to this jam! We would love to know your impressions: https://mechtomato.itch.io/azar