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Witch's Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #233 | 4.000 | 4.000 |
Cleverness | #755 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I found the controls smooth. The background music and sound effects are very good, and the visuals are stunning. I believe the game could benefit from a small in-game tutorial about mixing. The gameplay was very fun. The themes are very obvious when playing the game, but I would like shadows to be more active and not just shadow monsters. I hope you continue working on this, and I look forward to seeing what you create for the next Jam as well!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
Thank you again for this awesome Jam! Definitely my best game so far.
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Comments
This was really fun!! The art is very pretty, and the little noises are funny too haha great job!!
Thank You!!! XD
Cute game! I played it more than I thought I would due to the upgrade system. I like the art and the music. I thought it was a bummer the cards kinda covered up the combat a bit. It also did feel like I was mostly waiting for a timer rather than strategically selecting cards. Great job!
Thank You!!! XD
Great game that reminds me a lot of the old Age of War flash game back in the day, love it! One of the other comments mentioned not knowing the recipes, so I'd like to add to that by saying an in-game recipe book would be great to have. Even if you don't want to straight up tell people what each combination does, you can have it unlock recipes as the player discovers them, or give hints like "fire + earth + fire = ???". One pretty major thing I noticed while playing is that after retrying the last level a few times, I noticed that my card hand was shrinking, and eventually I went from having 3 cards in my hand at once all the way down to just 1. It might have decreased the number of cards in my deck too, since in the end I only saw earth cards (which actually helped me beat the last lvl since I could spam tier 3 earth golems xD). I don't know if that's intended as a punishment for retrying, but I thought I'd report it anyways. Keep up the great work!
Thank You!!
Thanks for the feedback, we plan to continue working on the game
Thank you for this incredible feedback and for the missing cards bug report! We've already fixed and it will be available on the next update! :D
This game got me really hooked, with a great gameplay loop, and beautiful art as well. It felt well-balanced and was a great manifestation of a roguelike defense genre! I wish the card were a bit higher on the screen, so I could see the minions and collect resources easier, and maybe bigger since they have a beautiful art to be appreciated more! The "fart" sound for a failed cauldron charge bothered me a little, but all the other sounds are beautiful as well.
Muito feliz de ver brasileiros na Jam arrasando muito! Parabéns :D
Thaaank You!! XD
Obrigada pelos feedbacks, planejamos continuar trabalhando no jogo
Cool defense game. The art style is neat.
Thank You! XD