Hi sebasapk, I'm a uni music student interested in making music for games. I don't have a whole lot of experience in game jams but I'd love to be a part of your team if you're still looking! I like the lofi voice and dreaminess in the Night Call, sounds cool! You can check out my Soundcloud or itch.io account for some stuff I've done so far. Let me know what you think
MelArtwoeger
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This sounds like a great arrangement (I'm also not familiar with Castlevania's soundtrack) and great job performing. I think playing strings especially is a great skill since MIDI strings are always really hard to get sounding real from my experience.
From a mixing point of view, I think if you automated the volume of the violin vs piano at some sections where one or the other could take the foreground, that would stop it from overlapping a bit. Either that or you could pan them slightly off centre, one left one right.
Overall, cool track, good job. The arrangement is really cool.
Nice track. I think the sparsity overall and weak beat might reflect confusion you could want to convey. I feel like adding more content to this, even an ambient drone drifting in and out could help glue it together if you wanted to go for that as well.
Loved the "It's alive" near the beginning, it really brings out meaning for the track. If you brought that back more later, I think that would sound real cool. Maybe distort it a bit too. Good track though, keep it up.
The chaotic energy you were going for. I think the rhythmic crow cawing was an amazing addition, and the movement the way you panned it was cool. I think if you automated it, that could create a sense of the crow flying around. The electronic tone colour works really nicely with the theme and the percussion is so detailed. It contributes to the chaos of a boss fight really well.
Love it when you have that contrasting section with the crows and drum roll. It's a nice way to break up the piece . If you added some more contrasting material might make this a bit more interesting over time, especially with the context of video game music. But I think this is really cool overall, nice work.
Woah, that transition from that harpsichord melody to the main piece was so cool. It almost sounds 'dancing skeleton' like. I think the composition aspect is awesome. I like how the sounds aren't exclusively all instruments, especially the laughing sounds and the synthy theremin thing. The progression through sections flows really nicely.
I think, personally it could fit the 'boss fight' theme a little better, but I love the music. Especially that but at 1:08 with the laughing, it sounds like an amazing intro to a halloween movie. A bit Nightmare before Christmas. Good work mate, sounds good.
Wow, I had to look up Super Metroid Nofair to be honest, but it looks sick. I love the drama and sparsity of the soundtrack, especially that vocal line, it's awesome. I've never really thought of going for that SNES style, but definitely excited to lean into that style for this or something else later. I'll check out that plugin, thanks!
Aye, that's great. I actually love the amount of detail you put into this, it's interesting to see what you hear from it. And yeah I agree, after I submitted, I realised it gives me more Phantom of the Opera vibes rather than Boss Fight. Ramping up the percussion sounds like a cool idea to play with. I might come back to this after the jam, we'll see. Thanks!