Wow what a tune! This has a very unique way of creating tension through a mixture of major and minor note choices. The dissonance in this captures what it (probably) sounds like to be called on by Death.
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Death's Call's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Melody | #25 | 3.417 | 3.417 |
Jam Theme | #27 | 3.500 | 3.500 |
Accompaniment | #28 | 3.417 | 3.417 |
Overall | #28 | 3.444 | 3.444 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Explicit Content
Methodology
I first used Musescore to compose the melody. I was going for a sound of grandeur but also tense, and I feel like the held strings and brass melody was perfect for that. Exporting it into Ableton, I was then able to add small details like delay and reverb to finish it off. To me, it gave me a fun opportunity to explore instrumentation I'm new to composing with. For you, I give you: Death's Call. Enjoy!
Comments
This gives me Super Metroid Nofair vibes, and agree with others that it would sound really cool with the SNES sounds. If you wanted to go for more realistic orchestral sounds in the future, Spitfire's BBC Symphony Orchestra plugin has a free version that is amazing
Wow, I had to look up Super Metroid Nofair to be honest, but it looks sick. I love the drama and sparsity of the soundtrack, especially that vocal line, it's awesome. I've never really thought of going for that SNES style, but definitely excited to lean into that style for this or something else later. I'll check out that plugin, thanks!
The chromatic harmonization instantly sets the spooky Halloween vibe. There are many other techniques you used that I think add points to the jam theme category: the kick beats feel like a heartbeat which is a nice touch, the pounding low piano feels like a ghostly drone but also adds energy to a fight situation, the upward piano/brass arpeggios feel like a rising ghost, and many others. The subdued outro was an interesting touch and maybe hints at the aftermath of a gruesome duel or the succumbing to Death’s call. Good work and thank you for sharing!
Like the orchestration and dissonance that the track focuses on, really captures the dark vibe of the composition. Like Buscadon said as well, this track could be really elevated if there were more elements that add impact and percussion, some timpani drums maybe. Sounding good, keep it going!
I like the friction and harshness in the composition. I think this would sound even better if you would lean into the lofi sound more, like with a sound library similar to the SNES. I can totally hear this track with some of those sweet 16-bit strings, brass, percussion and delay effects.
Well done!
I love the buildup you have in this song with brass instruments, especially combined with the piano climbing up the key. This really has strong horror vibes to it, which is great.
One thing I especially appreciate about this song is the moments of silence that separate parts because it really helps give each part more weight to it.
Beyond that, my main concern with this one would be that I'm not getting very strong "boss battle" vibes with it. If I were to make it sound more that way, I would definitely try to make it more intense by focusing more on the percussion and maybe speeding it up a bit.
This sounds great, keep it up!
Aye, that's great. I actually love the amount of detail you put into this, it's interesting to see what you hear from it. And yeah I agree, after I submitted, I realised it gives me more Phantom of the Opera vibes rather than Boss Fight. Ramping up the percussion sounds like a cool idea to play with. I might come back to this after the jam, we'll see. Thanks!
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