Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Meowzors

105
Posts
2
Topics
73
Followers
5
Following
A member registered Sep 07, 2016 · View creator page →

Creator of

Recent community posts

I like it. Although I kinda just walked around everything. I wish there were more things to shoot other than turrets...


Sadly, the game felt awful to play on mouse and keyboard. Please give an option to unlock the FPS...

I liked it, I wish there was leniency for hitting the button too late, and I the music should endlessly loop instead of fading out... which got me killed

All you need is a drop shadow and probably make the slopes a bit less steep.

I liked the wario ware inspiration. For some reason the intro cutscene didnt seem to have any sound.

Its like a cute version of Superliminal

Pseudoregalia 2 looking great.

I liked feeding the beast. Falling into the void destroyed my ears. Worth every minute.

This feels like I'm playing HoloCure with RNG upgrades. I wish the gun sounded a lot more like a gun it got kinda annoying shooting the gun.

TaroNuke with yet another banger of a game.

Thanks, glad you all are enjoying it. The door will be reprimanded in the next update.

thanks for the feedback nano!, glad you're enjoying it 

game doesnt work when you press play.. i get a white screen with music playing

deeper lore than meguca

El Videojuego de todos los tiempos

This is the Mario Anime of All Time

typical day in ireland

very good anime video game

this is the anime video game i never expected to exist

sub 1:50 when

Lol i beat it with a 1:54 just now

Gaming

I got a score of 46. I think this is the new rocket league.

I started mashing space and the arrow keys and started teleporting everywhere. That was pretty cool

It doesn't really fit the theme, but its a servicable platformer game with pretty simple levels. I didn't really enjoy the somewhat fixed camera because I kept on falling onto hazards I couldn't see.

End of an era

Finally, a game on itch io with a banging soundtrack

How does this look so amazing and is less than 100 mb?

(1 edit)

Finally, a non rhythm game with hardstyle music.

Activision took to long to make it so I made it myself.

This runs at like 10 fps max on my 2070S

where was i supposed to go then? 

the first group of enemies i saw in that underground area gunned me down instantly

(1 edit)

thanks mythie you're the best

(1 edit)

The bullets raycast from the center point of the screen + some offset based on  the weapon's spread stats forward towards the world.  The gun then shoots a tracer towards that point even if it technically isn't facing that way. I like the idea of a laser so i'll try to line it up nicer next time.

Thanks for playing it.  I was trying a lot of new things this version and I'm glad I'm getting a lot of different feedback. 

They axed the unity startup dialogue in unity 2019 :( A lot of people have a lot of mixed preferences about where the slide/grenade button should be so I'll have to make remappable controls a priority.

You're right on the sliding, I really only designed it to be slid downwards, but I think I should make it more like Apex. 

Most of the time, the weapons should shoot where the crosshair is aiming at +  the spread of the crosshair.  If it is behind a wall though, it will try to ignore the wall and shoot at whatever is behind the wall (in front of you). I think the spread might be a bit much, so I'll try reworking that.

The enemies were meant to be ragdolled first by sliding or explosives, and then be shot. They have an orange outline when they are "vulnerable."  I was pretty bad at communicating that so I'm definitely going to rework it and make it more accessible and obvious.

The wood crates do make the map pretty messy, so I'll have to make them make less of a mess.

I didn't really have that many good textures so I'll make a visual pass on the level next version.

You can actually mute the voices in the sound options in the menu. However, I'm going to definitely gut the  frequency of them......

You pick up ammo when you have the same type of gun as a weapon on the ground. It just "eats" the weapon and gives you its ammo, but I probably need a better ammo collection sound.

I designed the pickups so that you pick up the weapons that you're roughly pointing at with your cursor. It might be some weird situation where something is colliding with some other object that's giving you an issue.

i really like the character model and animations. keep posting progress!!

Yeah, i need to balance it out and figure out how to pace the whole scenario.

Dunno what you're supposed to even do except walk around but it controls pretty nicely.