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A jam submission

Feed The BeastView game page

Gather resources to feed the Beast !
Submitted by MightyCode (@Mighty_Code), Nathan Salin — 2 days, 55 minutes before the deadline
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Feed The Beast's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#15083.3333.333
Creativity#17293.5193.519
Overall#22363.2473.247
Style#35372.8892.889

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player and a Beast growth in size. This effect mecanics

Development Time

48 hours

(Optional) Please credit all assets you've used
LowPoly by quaternius

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Comments

Submitted

I agree with most of the comments, the countdown timer needs to visible always to plan your path. Food should be a little bit more randomly placed. Those where some of my problems with it but overall I think yo have a good concept and foundation to build something really cool, good job.
I would really appreciate it if you checked out my game :)

Developer

Thank you ! We will definitely check!

Submitted(+1)

I think you have the foundation of a really cool game here, there's a few minor things that detract from the experience in my opinion: The countdown timer needs to follow the player so you know how much time you have left. It would also be nice to have your total amount next to what you are currently holding so you know how much to get to unlock a certain upgrade. There's not really any reason to explore the whole world since all the resources respawn every time you come out of the monster. I liked the art style and I think the controls and camera and mechanics were all really solid and well polished. Great job!

Developer (1 edit)

Here comes the system of trips. When you discover a level, you can do as many trip as you want. But, if you want to have two or three stars on each level, you need to plan what you will do on each trip! We probably didn't emphasise this enough. 

Submitted(+2)

Wow, really cool idea! I agree with previous comments, that I would've found it better to have the countdown timer integrated to the UI - personally I would even feel, that this would help your intention to create more stress, because I would always try to gather as much resources as possible now and come back at the last possible second. Now I'd rather return early and safely, since there is no penalty for that. I was also surprised to see that upgrades don't carry over the levels. All in all I feel this is a very unique and cool idea, which could be elevated by a few tweaks in game- and leveldesign. Great work, especially considering 48 hrs. Congrats! :)

Developer

Thank you really much!

Submitted(+1)

Cool idea, and a fun gameplay loop!

It would've been super useful to have a timer in the UI so I could see how much time I had left before the monster got too hungry, without having to run all the way back. I also got a bug where I went into gap, ate some food and then got too big to come back out and got stuck!

Overall, really enjoyed it!

Developer (1 edit)

Thank you for the test. In fact, we made a conscious decision to leave the timer in the start place to create a sense of stress. If you get stuck, that's planned by us, you just have to press escape and press the restart button. 

Developer

Hum, i find you didn't saved your rating. 

Submitted

Oops, my bad, not sure what happened there. re-rated it!

Submitted(+2)

Really fun idea with great execution! Loved the simple gameplay loop and the music was really cute. The upgrade system was reminiscent of roblox tycoon games that I used to play a lot, which was a fun little bit of nostalgia too.

I think I'd prefer it if the whole game was kept in 1 big level and you kept the upgrades you got throughout the whole thing, but the way it's actually been done with separating it into different levels is also very enjoyable! Good entry!

Developer

I like personnaly the idea of one big level. We'll think about it! Thank you for your test. 

Submitted(+1)

Great mechanics ! Need some times and retries to get around the different areas and really understood everything.

Good Job !

Developer(+1)

Thanks, we're glad you enjoyed our time on our game !

Submitted(+1)

Surprisingly addictive. Great job on the sound and music design Thibaud!

Developer

Thibaud did a really great job on the music and sound, especially considering the limited time he had. We're glad you enjoyed our game!

Submitted(+2)

Over time I started to enjoy the game. That being said, I felt bombarded by mechanics at the very beginning that weren't explained very well and left me a bit confused and frustrated for the first 3 minutes until I figured it out. I think an easy tutorial level would have helped ease players into the gameplay loop. I also think that the timer might be better as a screen space UI element, having it be world space is pretty challenging especially in the beginning.
There is potential here!

Developer(+1)

Thanks for the instructive feedback!

Submitted(+1)

Really enjoyed playing that had a really good game play loop. Well done!

Developer

We're glad you had fun with our game !  We worked hard on making the gameloop as enjoyable as possible, Glad it paid off for you ^^. 

Submitted(+1)

I enjoyed this a lot. Having to make sure I wasn't too big or too small to get into/out of various area's mad the game pretty interesting. Great job!

Developer

Thanks ! We're glad you had fun with our game !

Developer

Thank you!

Submitted(+1)

I didn't realized that we *also* grow as we collect food (or rather... how fast we were growing)... and got stuck in that little triangular room above the start in level 2.

Fun little game :)

Developer(+1)

When the food value get big, you can grow very fast indeed ^^'. We add a restart button exaclty for those cases ;)
We're glad you had fun with our game!

Submitted(+2)

Oh there's definitely potential here! It's a steep learning curve, but quite fun :) Great work!

Developer(+1)

Indeed, the learning curve is quite steep, but that's mainly due to the limited number of levels. With more levels, the progression would have been smoother! We're glad you had fun with our game!

Submitted(+1)

such a cute style, and great little game - great job!

Developer(+1)

Thanks ! Glad you enjoyed it !

Submitted(+1)

very cute artstyle, charming little game

Developer

Thanks !

Submitted(+1)

I liked feeding the beast. Falling into the void destroyed my ears. Worth every minute.

Developer (1 edit)

yeah the sound of death is badly played when falling, it's a little buggy 😂.

Submitted(+1)

Reminded me of Johnny Upgrade, I had alot of fun playing a pretty unique idea and excecution

Developer

Thank you!

Submitted(+2)

Great game. It turns into a pretty good puzzle game when you start trying to minimize how many runs you do. I was trying to find best routes for a while. Good Job.

Developer

Thanks for the test and rating!

Submitted(+2)

Saw that you had great Karma so thought I'd give you a little review!

Submitted

the movement mechanics are solid!

Submitted(+2)

Really solid gameplay loop! Always having that looming threat of the timer while wanting to go just that bit further works super well, and I'd definitely love to see how this idea could be expanded on!