Nice game! The visual effects are very suitable and the gameplay is pretty interesting and challenging! Great job!
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Neon Express's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Geometricness | #86 | 3.652 | 3.652 |
Music | #110 | 2.696 | 2.696 |
Overall | #148 | 2.670 | 2.670 |
Design | #163 | 2.435 | 2.435 |
Gameplay | #166 | 2.391 | 2.391 |
Theme | #187 | 2.174 | 2.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What did you eat/drink during the jam?
doritos, a can of fanta, a can of coke, pocky, brioche buns
Comments
I mean it was an alright game at most, the movement feels wonky , and it has way too much bloom for my liking there's a player 1 and 2 for seemingly no reason (I beat the first few levels with a single player without a problem)
Thank you for the feedback. There are many things I have yet to correct, that is true. The movement is a little wonky, and I have also had many other people say the bloom was a little intense. I tried to use that with the theme implementation actually (picking which player to go through a.k.a picking a side).
Good job! In my opinion the bloom was a little too high. It would have been cool if the cubes could jump off each other when stacked as well. The controls felt fluid, not too floaty, and keeping track of which inputs controlled which square added a nice level of difficulty, especially if they switched relative sides from each other. Overall fun game!
Promising little puzzle game!
I wish the levels were more logic dependent than precision, but I still enjoyed the things Neon Express can offer right now. I would suggest you watch certain platformer game-making videos to get informed about certain juice aspects of platformers and apply them in your next games!
Good job!
I loved the blurry effect and the geometric platformer style. Very good.
I found interesting the idea of controlling two players, but it would have been good to explore this mechanic to solve the levels (like adding the possibility to jump on the top of the other player). Maybe some suggestion if you plan to work again on this after the jam would be to adjust the movements a bit (the left-right feels very fast, while the jump is really slow) and the hitboxes (when you collide with a platform, you can see the box entering a bit into it before being shifted back).
Anyway, nice job! :)
Cool concept! You gotta love that bloom. I saw the other people didn't like it however.. Maybe dd a setting for it?H
Good entry :D
I think the platforms should move with the player, and the post proccessing was a little overdone. Making it so the players can jump off of each other would probably help the concept of "you must choose only one player" to make it more interesting.
Cool idea with these players. I got one thing that could be better. When you walk on the platform and the platform is moving, player falls. It could be better if player was moving with platform (sorry if you didn't understand me at some point, english is not my first language. I'm not happy with the sentences haha, could be better english)
when I try to play the gam there is a compression error. I fixed it on my game by going into the player settings and setting the compression mode to disabled, hope this helps.
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