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MewMewMake

45
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A member registered Feb 02, 2020 · View creator page →

Creator of

Recent community posts

looks sick

DAMN! nice work! The creativity on using post processing to show different user states was hype. The cryptic options felt like such an interesting introduction the more you played. The UX is really well thought out. Even though you need to type commands, the game feels really intuitive to control

DAMN! nice work! The creativity on using post processing to show different user states was hype. The cryptic options felt like such an interesting introduction the more you played. The UX is really well thought out. 

I've had difficulties setting up the animated examples. The spiral and stars example from github both return static images and I'm wondering if there's something I'm missing?

It's out!!!

Super fun and easy to play! The UI was super satisfying. It's interesting to see a game which actually factors in the emotional toll of making a journey alone over a long distance. 

helo

Ahhh tysm noe :

Hi there, you can press the different colored bars on the top, or you can press the different numbers on your keyboard to change your paint brush color :)

what a cute little lotl!

We're uploading fixes as we speak!

Really fun and addictive! I can get 3 paintings so far haha

Appreciated!

Wow the music was super fun! Also a really ingenious idea :>

Got it, we need a hard mode ;)

hype!

Intentalo con el emulador de UXN, le dejara cambiar la talla de la ventana

sick!¡¡

the frog :<

omg this project is lit ゚・:*。(ꈍᴗꈍ)ε`*)~。*:・゚

ahhhh tysm :)  Y'all worked on a hype shmup too! let's join forces next time :> :>

ty vale!

haha. In any case, I just uploaded a second version playable in html. Feel free to check it out on my page

I've since made a version which schedules events in a far smarter way to avoid the bug you ran into, but alas I can't reupload :< Would you want to try a version with those fixes?

was it possible to speed up other tasks with multiple people? It seemed to make intuitive sense to me that that would be the case but I was unable to do anything with multiple people per antenna/graphics card. If you'd rather not share too much either that's totally fine! I just really enjoyed the process and it there is an ending I'd like to try again and find out what it is :>

I hope as many people as possible rate eachothers games! :>

This was really hype to work on! I'm hyped for our next game jam :>

ty adocii!

Really solid project overall! I think maybe for the third level there were one too many failure options, but overall really solid level design for a week of work!

I found the main mechanic particularly Innovative! I love sokoban games, so having a genuinely new sokoban twist that fit perfectly with the theme was a really nice surprise. I'll have to rummage around for my gameboy to play it as intended ;)

I found the targets a bit hard to hit with mouse. The art was really endearing, the music was also really hype! As a climber the story hit hard :< ty for making the game!

I liked the animations, the sword strike felt quite good. I think without proper feedback in combat, it was hard to know if I was getting damaged or succeeding in damaging opponents.

I was hooked once I knew there was an end game! I finally ended up stopping at around day 21. My scamcoin miners were working hard and I had tried placing what I thought was every person on every item, but ultimately I think I didn't know how to interact with the purple or red cards to progress. Cool overall!

This was a pretty neat concept. I enjoyed the color switch and feedback on changing levels. 

omg kin is cute

OMG an otome game! That's hype as heck :>

Thanks! <3

I'm glad you liked it! :>

The bloom looked really nice on the characters and bullets. Some audio would have been really nice though :> Great job!

Look ma I found diamonds!