I'm not too familiar with platformers, so I have much tweaking to do. Thanks for playing and the feedback!
miblan
Creator of
Recent community posts
Thanks for feedback!
I'll have to tinker a bit with the amount of light each light-level produces. I intitially wanted to link the amount of HP you have to the amount of light you produce. In the first level you can see that the next platform is visible thanks to an HP/light-upgrade-battery.
I'm a big fan of not explaining stuff with words & symbols, people should be able to figure stuff out by happy little accidents. I tried my best to explain that illuminating a certain color while standing on a platform of the same color does something with this theory(?).
The problem is, that if I give the player too much light, too much will be visible. Maybe a small battery-UI that gives the color would do wonders.
Anyway, inner monologue aside: thanks for playing! Really means a lot to me!
Thanks for the feedback! Yes, I did that 'stuck'-part on purpose so people could remember how the platform you're on looks like.
Since your light-color is pure black, you don't see anything. You have to remember what way you went to the 'See" sign and get through the door you came in from. See it as a small memory-game.
I'll most likely half the fall-time and take a look into implementing coyote-time.