I liked this last version, I liked that I accidentally killed the patients and they just dropped dead on the floor on the spot haha.
michael_unm
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What bugs or quirks did you experience that during your experience? What were the circumstances surrounding the bug?
Interacting with patient more than once, overlapped patient ui text bubble (already mentioned)
After completing a minigame for patients the player would not move correctly (the direction felt switched, and there was movement friction), maybe something with the camera and player movement linking?
None of the patients died (I didn't know the conditions for failing tho)
How did you feel about the minigames? What would make them more fun for you?
I really liked the surgery minigame that looks like the one from helldivers 2
What did you think of the movement?
Movement was fun
What score did you end up getting after 5 minutes of play time?
I got like a high of 100
Did you feel like you were challenged or engaged? If not, what do you think contributed to that?
I definitely felt challenged and engaged the whole time!
Is there anything you think would make the game more fun?
The rooms felt randomly placed if they were more obviously ordered, it might be more intuitive to master managing the patients in rooms.
What general thoughts or feelings do you have about the state of the game?
Overall I think it's pretty polished, aside from the bugs I had, I really enjoyed the game.
How do you feel about the game's difficulty? If it is too hard/ too easy, what do you think should be done to make it more balanced? I think the gameplay feels easy, but the health goes down fast, so maybe a damage sound effect would help.
Does the parry work fine? I never tried the parry I just hit enemies as fast as possible so I wouldn't die
How are the visuals? The visuals were great!
Any bugs? For some reason I couldn't exit the second level, the door was spinning, but worked after I collected the gold
Do the UI elements look fine? I thought the UI elements were great too
Would you like to see anything else added to the shop? I don't think so.
How do the controls feel? Controls felt good, but I think maybe I was sliding around a little bit
What would you like to see implemented in the game? More sound effects, faster VIP, and maybe vertical levels, or just more levels would be cool!
Although you guys are at a rough start of the game I see alot of potential. I enjoyed this game and killing the enemies. Seeing the pickup 'animation' for enemy loot was very satisfying. The enemies designs were super cool and I liked the auto sword throwing.
I guess you can add sounds overall, a health bar, and maybe one more weapon with a different flight pattern (Idk if that would be very difficult.)
How hard is the game in general?
I found it difficult, i don't play difficult games very often.
How hard is the kraken boss?
Couldn't beat it.
How hard is the crab boss?
I never got to it.
Do the controls need improvement?
as others have said the aiming becomes de-synced. wasd worked well
Game ruining aspects?
for the combat I really couldn't tell, so it seemed fine to me