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Michael Wolf

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A member registered Dec 07, 2017 · View creator page →

Creator of

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NOTE: This was mistakenly submitted to GMTK 2024 for some reason, and I’ve since removed it. If you’re finding this as a result of GMTK - sorry about the confusion!

Thanks! I’m glad it feels polished - and here I was worried about how some of the menus don’t have transition animations lol

Thanks! We’re really happy with how it turned out. 🎉

Thanks!

Very cute! I particularly enjoyed the tactics during the 2nd phase.

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A fun, elegant and unique idea executed well. Great job!

Fun idea and well executed! It took me awhile to realize that you can rotate and resize objects. The puzzles are challenging in a fun way, that really made me use my brain.

Thanks!

Nice!

Thanks for playing! We didn’t really tutorialize it very well - did you notice that the same colored objects stick together?

Thanks for playing!

Thanks for playing!

Thanks for playing!💛

Thanks for playing!

We actually have a much more fleshed out demo available on Steam that you can check out if you want to see more!

We’re actively working on increasing the presence of the narrative in the demo, and we’re excited to show it off in our 1.1 Steam demo release! :)

Thanks for playing!

If you’d like to see more, we have a much longer demo coming out later this month. :)

Thanks for the feedback, and we’re glad you enjoyed it!

We’re actively developing a new, longer version of the demo, and I think that you’ll find that a lot of those issues have been resolved in this new version. We’ve done a lot of optimization and fixed most cases where players can get stuck. :)

The GDC demo skips over a section where we teach interaction, how objects are color coded, and that you won’t get a prompt every time you interact with something. Hopefully, players won’t get stuck at that door in the full version!

That jump is an interesting design conversation. The team and I have talked a lot about it, and we’ve improved the visibility of it a lot already. I’m thinking that it could still use some environmental cues in the straightaway leading up to it.

As far as the “3D Platformer” classification, I see what you mean. It’s difficult to pin down the exact genre. I wouldn’t call it an “action adventure” game, because players would expect combat. We’re using “3D Platformer” because that’s the best fit we can find, and other games we reference use it - like Journey and ABZU.

Thanks for trying it out!

The team really appreciates the feedback, and we’re already actively working on some of the issues you called out.

Thanks for playing!💛

Merci d’avoir joué! 💛

Thanks for playing! 💛

That’s an interesting idea! We had a few conversations internally going back and forth about whether we should display the candle count. We’re currently thinking that it should be a Steam achievement, as a bonus challenge after players complete the base game. :)

With that in mind, placing candles near monsters would definitely make that challenge more interesting!

Thanks for playing! 💛

We’re glad you liked it - Thanks for playing!

We’re glad you like it!

That’s some very high praise - thank you!

Thank you! We’re glad you liked it!

I watched the video with auto-translate, and I was able to understand most of the commentary.

I saw your comment about localization. We plan to localize it in the future, and I’ll make sure we include Portuguese when we do. :)

We’re glad you liked it! Improving the camera controls is definitely our first priority right now - it’ll definitely be more polished in the vertical slice that we’ll be releasing later this year.

WaxHeart is an atmospheric horror 3D platformer where you play as a wax boy with a lantern for a heart, journeying through a dark, ruined world in search of his lost memory.

It’s an adventure set in a sunless world filled with monsters and mysteries. The light from your lantern-heart helps you find your way through the darkness, but also alerts monsters of your presence.

Game Link

You can learn more about our project on our website!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing! :D

Thanks for playing!

Thanks for the kind words! :)

Thanks for playing!

This is a life saver! Thankyou!

Glad to hear we made it into your top list!

Holy shit. That intro! That was incredibly unique! I played with the grass for awhile, but I wasn’t sure if there was more. I hope there is!

This is lightning in a bottle.

Well, you can just not pickup the flashlight if you don't want to. ;)

Thanks for playing!

You missed the usual "first glance" at the hallway corner, but got it instead at the bottom of the stairs - which is way creepier!