Wow incredible game. The ui was alright but the gameplay and world atmosphere was crazy cool. Had a blast playing it. I would for sure play an expanded version of this game.
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Built like Jelly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1256 | 3.438 | 3.438 |
Overall | #1649 | 3.438 | 3.438 |
Creativity | #1748 | 3.500 | 3.500 |
Style | #2184 | 3.375 | 3.375 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Build and resize platforms, then scale (climb) them!
Development Time
(Optional) Please credit all assets you've used
Font: Pixeloid Sans by GGBotNet
Hammer + Wrench Icon By Daniel Bruce
Comments
The idea for this game was super cool, but making it like a construction game where a crane places the obstacles made it feel even better because it made sense! Dropping an item on you and exploding was super funny and satisfying!
Really neat idea for a game, I enjoy the concept of building out a level mid-playing it, just a few things to note, namely that the character feels incredibly sluggish, would like if they felt a bit more snappy to control. Also, most of the mechanics feel kinda poorly communicated, I would've liked a tutorial that properly goes over what you can do and what objects do, as most of that is just buried in the description. Otherwise, definitely has the potential to be a really great game, excited to see where it goes in the future!
I didn’t read the description. I skipped level 7 cause it was too hard, found out I could rotate at level 8 and came back to do level 7. Read the description. WE CAN RESIZE THE PIECE ?! Did I just break the game doing it without this knowledge? Well, still quit at level 9.
So, the game could use a bit more mechanic related puzzles I guess, where you are forced to use those. Definitely would’ve been funnier if I knew about the rotation & the resize before, my bad for not reading I guess? ^^’
Well polished game, everything feels pretty good. Could have used some sounds. Overall well done!
48 hour submission! Well done!
This definitely has a lot of style. As others have mentioned, the menu system is a lot of fun.
The scaling of items feels fairly limited. At least fairly early on, I didn't see much difference/incentive to using the smallest vs the biggest version of an object.
Happy to see another Godot project. Nice work, and good luck!
Fun game, cool puzzles! The dying particle explosion was really funny, the menu was stylish, overall great looking and feeling game!
Very fun game overall, it could have been great if you could pick up the element again (or maybe I didn't find out how)
My only "negative" feeling is the lack of sound.
It’s an okay entry, really needed some sound effects, like a lot of them, maybe even background music, it’s a slow paces puzzle game so sounds are essential to not feel empty.
I like the theme, the idea is nice but lacks a little bit of creativity, but the gameplay is smooth and not buggy which is cool!
The main mechanic here is the crane, which is actually pretty fun and nice but the focus is not on the actual “scaling”
Overall, solid game, smooth, easy to play, and relaxing (especially for being 48 hours).
The graphics and the atmosphere was really well done so is the death animation, really felt the need of at least a few sound effects, i liked the concept and how the difficulty raised trough the levels. Great job overall <3 (couldn’t solve level 6 tho)
really good game it has a bit of a learning curve but its really fun.
Interesting game. It took me a some time at first to understand, what is going on, but after I checked it, it more fun.
I like the game. At first I struggeled to understand what the goal is but after I figured it out it was pretty fun to play. I just don't like that there's no music or sfx.
Unique concept. Restarting was fun : ). The difficulty felt like it scaled very fast but it was cool to try to figure out how to best place your objects
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