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mighty.panders

9
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A member registered Jun 15, 2020 · View creator page →

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Recent community posts

Very valid points! Unfortunately we realized far too late that the way we setup the drop-off points, not all destination colors would necessarily be present in the world. So we decided to shuffle them around periodically to ensure that all colors will be present at some time. The better solution would have been to generate all the drop off points before the game starts, check if all colors are represented and then change possible duplicates to one of the missing colors. Thank you for your feedback! :)

The thing I liked the most about this game was the implication of a bigger world with just a few sentences and the humorous way it was presented in. I really felt the pressure the beeping created.

I liked the presentation of the story and premise. The concept was very funny, I think a way to shuffle the inventory to new random positions would make the game more easily playable. Having your offensive options for example tied to FALL and LAND at the same time is … difficult :D

Sadly the jumping puzzles are hampered a lot by the legs feeling very uncontrollable. If I press right the keep on wakling for a couple seconds, making accurate control impossible. I really dig the artstyle and idea though!

I could not get enough of those sounds! In combination with the great visual feedback this felt very ‘juicy’ even though Puzzle games don’t usually do. I would love to see more levels! I would suggest giving more feedback on the numbered blocks if the incorrect amount of connections are made. Maybe make them wiggle?

Joining the Undead army is a neat interpretation of the theme. The sound effect for biting the humans is, in my opinion, way too loud though. Also it’s not quite clear how to actually turn the humans. I tried running into them but the action does not seem to reliably trigger. Is there a special way to do it?

This was a delightful experience! Very sweet presentation and a well implemented mechanic. Is it intentional that the thread continues to run out even when you are not moving?

Visually very appealing as well as some nice audio presentation; the connection between player and bird is not really obvious I feel. Wobbly hoverboard physics were very funny though :)

The electromagnetic bonding is a cool idea; some of the puzzles are a bit confusing but I can see the potential!