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A jam submission

City BoundView game page

Pick up your friends, but your car is too small! Use a rope behind your car!
Submitted by mighty.panders — 14 minutes, 37 seconds before the deadline
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City Bound's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#15373.3553.355
Fun#21092.8062.806
Overall#24082.8492.849
Presentation#33752.3872.387

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The passengers on your taxi are dragged behind the car by 'holding onto eachother'. If one lets go all behind them will fall down as well.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Nice idea and fun game.

Submitted

This is a fun and very funny game. The line of people is a fun and unique mechanic! If I could make a suggestion, it might be nice to have a visual indicator before the colours on the station change, it's a bit frustrating to be close to dropping off only for it to change seemingly out of nowhere.

But great work, very fun. Congrats on submitting!

Submitted

I would say this is one of the best games in the jam, this is just so well crafted, and easy to learn! Props to mighty.panders!

Submitted

I really like the comical plot, and I really appreciate the fact that the guests behind the ones that leave at a stop get stranded, it makes sense in game and also adds challenge.

Submitted

Cool idea! Tough I don't understand why the target changes color periodically. I removes any sense of planning, and can screw you if it changes just before you touch it. Moreover it doesn't make sense game-wise, as the characters want to go at a specific place, and don't change all of a sudden.

Developer(+1)

Very valid points! Unfortunately we realized far too late that the way we setup the drop-off points, not all destination colors would necessarily be present in the world. So we decided to shuffle them around periodically to ensure that all colors will be present at some time. The better solution would have been to generate all the drop off points before the game starts, check if all colors are represented and then change possible duplicates to one of the missing colors. Thank you for your feedback! :)

Omg i want to give this game all 5's but it has so many bugs, had a lot of problems with the "pasangers" heh

Super cool idea and it's well executed!