I preferred a slowdown, something similar to doom mechanics that forces you to move and jump through the level, I know it can seem a bit too hard, maybe I'll smooth it to make something better and more enjoyable
MikoDaVinz
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I more than a beginner:
Here there is a sample https://vinz-27.itch.io/red-hood-adventures.
By now I'm not specialised in anything. I developed on lwjgl for a year, then I started learning Unity, and I'm learning some Game Design tips and tricks. I'm not a professionist, but I almost always find a way to achieve my goals. At the moment I'm not ambitious.
My favourite game genres are: Platform 2D and 3D (Super Mario Odyssey/64 - like), Action-Adventure Zelda-like (link's awakening and majora's mask are my favourite), Small Open World with a lot of stuff to do.
I already have a solo project that worked as a playground to learn unity.
I'm a beginner looking for other beginner
https://vinz-27.itch.io/red-hood-adventures this is my beginner project
Vinz_27#3530 Discord