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A jam submission

A New ExperienceView game page

Submitted by TrickNTreatGames (@Trickntreatgame) — 2 hours, 17 minutes before the deadline

Play game

A New Experience's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#132.8572.857
Magical Girl Use#143.5713.571
Creativity#153.2863.286
Overall#183.0713.071
Art#222.5712.571

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme(s)
miracles and magic are real
I'm not afraid of anything anymore

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Comments

Your first game? You should be stoked! My wife and I made our first game only a couple months ago. It's so much work, especially for a musician who barely scraped by on math! It's a lot easier when you split the responsibilities, haha! You'll get the hang of how long each thing takes and stuff will smooth out the more you make. Good luck and keep plugging away!

Developer

Thank you so much for your comment! and I am! I'm so glad I've finally  made a game after so many years of making a game thinking I have better skills, and then remaking it. But thank you and I will!

Submitted

I'll second (third?) what other people have said- for a first game, it's pretty damn good. My first game was a text adventure where you try to feed green slime to a homeless man for some reason. It's horrendous, it has about three lines of dialogue, and doesn't run on modern systems.

I noticed that you eschewed RPG Maker levelling in favour of a spell book system. As it stands, it's clunky and balance is poor, but I'm impressed that you took a risk and tried this. You also used animated interaction points, which again eschews RPG Maker convention but I think works well. The graphics are just okay, but again I'm impressed that you took a risk and created your own instead of just using the ones that came with RPG Maker.

The story was okay but not amazing. In particular, the ending seemed very rushed. There were definitely some good story beats there but most didn't feel fully realized. There were also a lot of typos and grammatical errors, and the writing was often shaky.

Personally I find it very difficult to write during jams, something about the frantic intensity interferes with my usual creative process. Awful dialogue is the main reason I never released Whistler, but I digress...

I also wish there was more to the game that some cutscenes, a linear winding path, and a boss battle. I'm assuming this came down to a lack of time- there's only so much you can do in 3 days especially if you're trying to learn the tools. I typically start a jam with lots of big ideas and end up having to pare them down very quickly.

Overall, it's far from a perfect game, but it's an excellent first try.

Developer

Thanks for your reply! And yeah I really wanted the graphics and balance and etc to be nice but the final day rolled around and I sadly just didn't have the time, And I think my downfall was spending so much time on the graphics I mean there definitely not anything special but I spent a lot more time on them than anything else in the game, but Yeah I hope to update it once school lets out!

Submitted

Graphics are time consuming, especially if they're not your area of strength! My game looks like it was done in MS Paint but some of the backdrops took me over an hour to draw.

Submitted

For your first game, this is good work! You mentioned in another comment that this was done in 3 days with schoolwork also in the way. That's even more impressive!

I played it through to the end. I liked that it had a lot of original art! A lot of RPGs made in RPG engines tend to use the default assets or have a same-y look to them. Yours looks and feels unique to me, so that's a big plus. The character is cool, I like that she's a tanuki girl. The overall premise is interesting,  I like where this idea is going.

On your game page you asked for feedback, so here is goes:

One thing I found confusing was the level up/progression. It seemed like that was mostly based on picking up and using spellbooks? It felt like I went from 0 to 100 really fast. I'd probably re-balance that. The 2nd party member for the final battle was pretty OP and felt kind of random in the moment... though their help was appreciated in beating the boss, hehe. You already addressed the spelling and grammar in another comment, so I won't focus on it too much. But I do feel in an RPG/Story based game that can be pretty important. This is something I struggle with, so no judgement there, just a suggestion! I always type my dialogue in a program like google docs or Word so it at least has a baseline grammar/spell check, and then copy/paste into the game.

Anyway, nice work! I hope you keep working on this and other projects! Jams in general are a really great way to practice and grow, so keep at it! :)

Developer(+1)

Ahhh thank you so much for your nice comment! And yeah i'm really proud of myself for finishing the game, even though the limits.  And yeah I don't mind the rpg maker art but, sadly everyone uses it so I wanted to use my own, and yeah the progression really wack because I spent more time on the art and less on the story and balancing. Also speaking of balancing, that was really hard to do because it was either the main character got beat easily or they were too powerful, so I gave up on it because I was losing time fast, and yeeah.. I didn't really test her, I had a feeling she'd be to powerful so that's why I shoved her in for the boss since I couldn't beat him with just the main character. And about the grammar yeah! that's a pretty good idea! I'll try that! And I'm definitely gonna redo all the artwork and story. ^^

Submitted

hm idk how to explain it, but i like it, it have some Blue Reflection feels

Developer

Thank you so much!

Submitted

This was a very good attempt at a first game, so kudos to you! I will say that the production of the game - aesthetics, dialogue, design and all - just seemed so innocent for some reason. XD

Developer

Thank you so much! I know it’s nothing compared to everyone else's game but for something made in 3 days with having to work on school work as well I’m kinda proud of it? And yeah,, it was weirdly supposed to be a dark game but that sadly didn’t happen xD I do wanna rework the game later and make it something better;v;

Submitted

You should be proud of what you made! Perhaps it's not as good as the stuff other people made, and maybe you didn't have the level of skill some did--but YOU made it, and that's what matters most! :D